Released
Dec 7, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v3.0.0 – The Makeover Update

    The Makeover: The overall game has gotten an slight visual-redesign regarding UI. I also Improved some core game logic that had been a bit Outdated. some maps have also gotten some QOL - Improvements. New Content New Map : Bloodmoon Tower New Monster : Paranoia Other Changes: The

  2. Developer post

    v2.5.5 – A Love Letter to the Community

    Hello everyone, it is me Enreeper. as most of you know I had taken the game down some time ago. The game was in such an bad state that it messed with me mentally, I got legit nightmares about the game running bad and me disapointing people. Since then some of you have still been

  3. Developer post

    Thank you.

    First of all, I would like to thank everyone in this community for all the support. I really didn't think back then that this community would become so big, it's just incredible, and what's more, this community is filled with great people. I am glad that I have entertained people

  4. Developer post

    Hotfix

    fixed some exit doors not working.

  5. Developer post

    v1.8.7

    New Lobby Map Big thanks to Indovino who made this epic map including its textures. Flontworld - Remastered Flontworld has gotten some massive improvements, first of all, all the obsolete map objects and logic have been replaced with up to date ones, also the ambiance, props and

  6. Developer post

    2 Perks added.

    New Perks Armory This perk will reduce the cooldown for all other selected perks by 50%. Booster This perk will add +1 ammo for each selected perk that has ammo.

  7. Developer post

    Playtest events

    Greetings everyone, Its me again, the world most handsome and epic dev. I will be hosting 3 days of playtests starting tomorrow. If you want you can also join us on the discord. Community Discord Link these are the times for the playtests. Jan 11 - 19:00 CET. Jan 12 - 19:00 CET.

  8. Developer post

    v1.7.4 - Meet Soulwalker

    Chrono lock ( Passive ) You can only move when either not watched or nearby an Survivor, walking speed is increased and sprinting disabled. Curse of Blindness ( Ability ) When activated will decrease the map fog by 75% for 12 seconds , 6 seconds after activation it will ping all

  9. Developer post
  10. Developer post

    Patch 1.6.3

    Added durring pre-round, survivors won't be shown what monster an player is. durring pre-round, monsters can't see what perks the survivors have picked. Fixed pre-round timer not being reduced after all survivors have picked their perks. pre-round perk list being off-screen.

  11. Developer post

    v1.6.2

    Survivor Pass 2 The second Survivor Pass is now avaible for an limited time. Monster Shop + New Monster ( Hydro ) All Monsters except ( Trevor, Stalker & Duke ) have to be purchased via the Monster shop with keys now. Perk Shop Perks also have to be unlocked/purchased via key

  12. Developer post

    v1.4.1 - Survivor Pass Update

    Survivor Pass Unlock content by playing the game and gaianing xp, every 100xp you get 1 tier higher in the pass. Survivor Pass - Content 6 Free tier ( Quick Chat ) 8 Free tier ( Skins ) 9 Premium tier ( Skins ) 23/50 tiers are obtainable content. Important! All items contained in

  13. Developer post

    Multiplayer v1.2.2

    Improved Cloud Saving Before this update all the save files would had been saved locally and then synced with the steam cloud from time to time, but this didn't allways worked for everyone, some times the whole progress could be lost. Anyway, I re-wrote the system to now save all

  14. Developer post

    Multiplayer v1.1.9

    New Perk - Parry This perk can be used to summon an Shield around you that will stay for 3 seconds, The shield will block an monsters catch and stun them for 5 sec, can be used once. Monster vs Monster Made it so every Monster has the aditional Parry perk with 3 charges. Fixed fi

  15. Developer post

    Multiplayer v1.1.7

    Version 1.1.7 New Gamemode Monster vs Monster In this gamemode every player is an monster, the last monster standing wins. New Map Office

  16. Developer post

    Multiplayer v1.1.4

    v1.1.4 Multiplayer Reloaded Performance Upgrade Many of you sure know that the performance was indeed very bad, so I sat back the last weeks and re-wrote the code for rendering all 3D stuff which comes at the cost of an big performance increase, I also removed most if not all mem

  17. Developer post

    Playtest Event - Multiplayer

    Hello everyone, Enreeper here. Many of you sure know that the "EXIT 2 Multiplayer" hadn't the best performance, In fact it was very poor, Anyway, I recently sat back and started working on the multiplayer again, mostly I re-wrote the rendering, cleaned up the code and optimised a

  18. Developer post

    1.1.5 - The Speedrun Update

    So a few people in the community pointed out if I could put the game on the website "speedrun.com" and after I sent a few emails they accepted it, pretty epic. Anyway I decided to implement an speedrun mode into the story part of the game for easier speedrunning, I hope you guys

  19. Developer post

    Multiplayer v1.0.0

    After over an year of development the multiplayer version v1.0.0. is finally released! for now most if not all important features are finally in the game, of course that doesn't mean the game will get no updates anymore. I am really amazed by what this once little prototype has t

  20. Developer post

    Multiplayer Playtest ( Pre Alpha )

    It is this time again, The EXIT 2 Multiplayer is being playtested again. if you want you can join us and test the current state of the multiplayer. The Playtest will be on this ( Dezember 17 19:00 MEZ ) For more info or questions you can also join our Discord. EXIT 2 | Community