Patch
Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.

Developer posts and news about this game.

Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.

Fixed an error where the difficulty selector in the options menu was not functioning on all maps. This is now corrected and should also work for all game modes.

Some minor adjustments and the beginning of a rework to the music selection. Additional adjustments will be posted as these changes are finalized.

Small update to add a minor performance improvement.

Introducing new casual mode. Although TEP the Destroyer was designed to be an intensive and difficult tower defense game that requires excellent planning and resource management, we recognize that some players prefer a more casual experience. The new casual mode offers the follow

A few minor bug fixes. Small adjustments to the tutorial.

Hot Fix: Some of the non-English subtitles were not functioning correctly. Slight adjustment to the start up process to correct.

Campaign mode: Pursuit - Spawn times were incorrect and caused a long empty space between some creep waves. Campaign mode: Blockade - Incorrect turrets were assigned which could make completing the map slightly more difficult than it should be. A few other minor fixes and adjustm

- Some performance enhancements for those playing with machines that are near the minimum requirements. - Changes to several turrets to make it more apparent if they have been upgraded. - Minor bug fixes and balance adjustments.

Turrets will keep targeting priority after being upgraded. Previously, upgrading would reset the targeting priority. Added difficulty rating on a few more challenger maps with some balance adjustments as well.

Fixed a bug where ability power can exceed 100. Fixed a bug where upgrades were not working correctly due to some previous changes in the last update. Updated the particle turret explosion effect. It now has a better look and more properly reflects the proper explosion radius. Pr

Fixed a bug that made some turrets fire too slowly. This was most obvious on the Rocket turrets. Fixed the save system so playing a previously completed level does not mistakenly reset your progress back to that level. Made volume levels persistent so you no longer have to adjust

Removed the temporary pathing and added new pathing for most space maps. Continued work on map balancing and progression for campaign maps. A few minor adjustments and fixes.

Major rework of the audio system so it functions as intended and sound quality is better. Volume sliders now make more sense as part of the audio rework. Mortar turret has been retired. New turret Maximo has been added and functions much better as an "Ultimate" grade turret. Rang

Minor bug corrections with previous patch.

Hot fix for a few bugs that only affected a few levels.

Ui change to allow for smoother level advancement from one scene to another. NOTE: This is a total rework and will reset your progress in the campaign. Added blood death effect to land creeps. Fixed campaign audio and added localized subtitles. Complete rework of Main Menu (Simpl

*Fixed bug with level unlock *Fixed bug with certain ships not behaving normally