Magic of Spring

Coming soon

V3663L · WhisperGames

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    See you in 2024!

    Hey all, So, Magic of Spring will not be released this year. I have plans to expand the game in three ways: 1. Add easy mode. For some people, the game remains a bit too hard, so a new mode is necessary to address that. The current difficulty will be called hard mode and I am thi

  2. Developer post

    Demo update! Version 0.9.7: Penultimate

    Hi all, Just dropping an update to the demo as I have recently completed the work on Magic of Spring. This is the last demo update before the release. The demo remains essentially unchanged, just a bunch of minor things. Meanwhile, my publisher's team is working on localization,

  3. Developer post

    Development update #6: Final Steps

    Hi all, Last week I finished making card battles for Area 3, the final area of the game, meaning the game is completed gameplay-wise! What is left is to finish placing Area 3 visuals, update a few old features to match the new layout of the game, do a number of polishing changes,

  4. Developer post

    Demo update! 0.8.7: Landing Again

    Hey all, I've just updated the demo! The demo features changes from 3 months of development: - 20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully ope

  5. Developer post

    Development update #5: Second Wind

    Hey all! I'm sure this sounds familiar by now, but - More delays! Internal testing of the recent version has revealed new flaws - what I tried to fix with Progression 2.0 were merely symptoms of even greater problems. Unlike what I did with Progression 2.0, I am taking a differen

  6. Developer post

    Demo update! Version 0.8.2: Rune Forges

    Hey all, Running a bit low on time, so I'll keep it short - the demo has been updated with all the changes I've promised in Progression 2.0! This includes the Ghost content, card crafting, fragment chests, new rituals - and more. Over 4 months of work since the last demo version.

  7. Developer post

    Development update #4

    Hey all, Happy new year! It's been a bit since I have made an update on Magic of Spring's development and this seems like a good time to do that. So, Progression 2.0 I wrote about in a previous post is completed - all it needs is to add Ghost's dialogues. There are also new dialo

  8. Developer post

    Small Moons: Beyond the Gate and other games

    Hey all, Just wanted to share links to games I am currently working on right now. Beyond the Gate I recently added this game to Steam: I plan to release it early next year. It's a small game I made years ago - I decided to update it and release it on Steam. It is an RPG (ARPG?) w

  9. Developer post

    Development update #3: Progression 2.0

    Hey all! Currently, I am working on Progression 2.0 for Magic of Spring - a series of reworks and additions to make the game more fun and accessible. Here's what's in it: Fragments Mirror shards will be replaced with fragments of three kinds. Rune fragments Obtained by breaking r

  10. Developer post

    New demo version is available in beta

    Hi all, Since the game is included in the Tokyo Game Show selection, I've decided to update the demo version. The current one is quite old and is missing major features such as game speed controls, the map UI, sprinting, and so on. If you have issues with the older demo, chances

  11. Developer post

    Development update #2

    Hey all, I have just talked with my publisher, and it seems like we are not releasing the game for another few months - the release is going to happen in Q4 2022 / Q1 2023. They need more time, I need more time, so here's another delay. Since the last development update, I was wo

  12. Developer post

    Development update

    Hi all, A quick update on the development: The game is now content complete! That means all battles, cards, story events, and areas are done, and the release is finally on the horizon! It took quite a bit longer to get here than expected, but that just means the game is higher qu

  13. Developer post

    Release date update

    Hey all, Just a small update: We're delaying the release of the game by a few months to give us more time to polish it. The planned features turned out to take more time than planned due to the level of quality we're trying to reach, so this is necessary. Currently, we're aiming

  14. Developer post

    Magic of Spring gameplay stream with developer commentary

    Hi all, I have recorded a full playthrough of Magic of Spring with my commentary. If you're interested in the game and want to see how it works, this is a great opportunity to do that, as I will explain in-depth everything there is to know about the game! The video will start at

  15. Developer post

    Demo update! Version 0.3.9 - Faster launch, minor fixes

    - Fixed long launch time problem, made optimization changes to localization systems. - Fixed "sticky" VFX bug. Twice. - Fixed demo journal's "Break runes" counter visual bug. - Fixed turn announcement not showing up on turn 1 bug. - Potentially fixed turn announcement bug. - Impr

  16. Developer post

    Demo is now available!

    The demo is finally here! The demo version contains 30-60 minutes of gameplay with 13 battles to win and 16 cards to conjure. Let us know what you think about the game in discussions or our Discord server =] We hope you'll have fun!

  17. Developer post

    Steam page is now live!

    Hi all, I am Aivaras a.k.a. Zuurix and I'm very happy to say that I'm working on a new game: Magic of Spring! It is what I've been calling a card adventure game - there is a story, a world to explore, deckbuilding, and a lot of card fights. I've been working on Magic of Spring wi