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See you in 2024!

Hey all,

So, Magic of Spring will not be released this year.

I have plans to expand the game in three ways:

1. Add easy mode.

For some people, the game remains a bit too hard, so a new mode is necessary to address that.
The current difficulty will be called hard mode and I am thinking about increasing difficulty in some of the mode's battles.

2. Add more lore.

There is a demand for more story content from many of the game's testers.

I'm considering adding several side min-areas to host the new story events and make the game's world even more interesting.

3. Unlimited conjuring.

Currently conjuring only works once: Once the player obtains a card from the object, that is it.

I am considering allowing to creation of cards per object, e.g.: If the player conjures three trees, the player gains three tree cards.

The duplicates of cards would be used to create stronger versions of the cards, e.g.:

Curiosity * (1 STAR)
3-cost 2/4
Gains 1 strength when attacked

Curiosity ** (2 STAR) - Combine 3 x 1 STAR Curiosity to create
3-cost 2/5
Gains 1 strength when attacked

Curiosity *** (3 STAR) - Combine 3 x 2 STAR Curiosity to create
3-cost 2/7
Gains 1 strength when attacked
Draws a card from the ordered deck when defeated

* * *

All of this will come later in 2024, as I am resuming development of my other project: Light of the Locked World.

Sorry for another delay, happy holidays, and until next time!