Reverting back
It was a small line of code... Real XD I must be the most unprofessional looking indie dev out of all indie devs

Developer posts and news about this game.

It was a small line of code... Real XD I must be the most unprofessional looking indie dev out of all indie devs

Reverting to old build to fix fatal error

Updated all bosses difficulty on par with the Sparrow

Added new enemy type: Tribearum, with the specialty of bouncing bullets and barrier manipulation. Some progress on the story of the game, base of a visual novel system has been developed. I also nerfed Blitz and changed the balance a bit. (So bossfights won't take like 30 years i

- Fixed leveled enemies not spawning with full health - Buffed Sparrow's attack patterns - Buffed Crystallic Queen's attack patterns - Added Discord Rich Presence support

I have balanced the game so that it is more challenging to play. Added new enemy type: Wraiths

In the next patch of the game, I will be introducing achievement locked classes. Which means you will have to get certain achievements to play certain classes. Don't worry, most of the current classes are locked behind already existing achievements or planned easy achievements, a

Nerfed the Soul Absorption passive of the Phantom Class. Nerfed the Shielder's HP and Armor. Added Life Steal property to Phantom Summons.

Hello again, pilots! I present another semi-large scaled content update to The Cruise 2! Patch Notes New Class: Blitz The Blitz class is back from The Cruise 1.0, this time with more powerful and explosive weaponry, homing missiles, tactical nukes, a lot of explosives to deal dev

Hello, fellow pilots! The Cruise 2.0 is getting a content update! Adding 1 new class to play with and 1 new type of enemy to play against! Patch Notes New Class: Mend We are bringing back Mend from The Cruise 1.0! Its nano repair bots will continue to shine and repair in The Crui

Patch Notes: - Added passive Choke for Dissipate - Added ability Hail Storm for Dissipate - Added a Parasite boss - Added credits - Added boss bar - Added homing bullets - Added Fast Ecaflip - Adjusted attack patterns of Eliatropes - Created more modular systems so the game can b

Hey everyone, it's been a while. Just to note that this is a "quiet" little update, nothin' to see here :) Update the game you won't >:) Come on just update it ;) You'll see what I mean

After some thinking, we have decided to make this game FREE. Because we didn't think that this game deserved a pricing, since it doesn't have the quality we wanted it to have. And by adding a pricing on the game we blocked off a lot of players from it. We wanted more people to tr

We have fixed the glitch where the player is not dying. Yep, that's it.

Small update adding a bit more game optimization, (hopefully) fixed some game breaking bugs. This will be the last update for a while. But sit tight! We haven't abandoned this game yet!

Patch Notes - Added Power-Ups - Added Collectable Coins (currently has no use but will have a use in the future) - Added YouTube Link - Minimal Game Optimization Thanks to StarStalker28 's suggestion, we have added powerups to the game!

Patch Notes - UI Overhaul - Added Scene Transition Just a super small update to make everything look nicer!

Note From Dev(s) Goooood day everyone! We have released a patch for The Cruise! We have found a few issues with the game, we have fixed some of them in this patch. People are also saying that the crosshair is too small and just gets lost, so we changed that as well! Feel free to