Pirates Vikings & Knights II

Octoshark Studios

Released
Feb 12, 2010
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Pirates Vikings & Knights II Update Released

    An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Actually updated te_mine Fixed broken brush on duel_solascriptura Updated Nav mesh on duel_solas

  2. Developer post

    PVKII 1.0.1.0 Update Released

    An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Patch Highlights New Gamemode: Gun Game Balance changes New Assassin Face Model & Voice Acti

  3. Developer post

    Pirates Vikings & Knights II Update Released

    An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Fixed being able to swap to an empty weapon that doesn't allow it Fixed being able to roll while

  4. Developer post

    LOADOUT OPEN BETA

    Greetings and Welcome to Pirates Vikings and Knights II Open Beta ! This event will be held from June 27, 1:30 PM EST to June 28th , 10:00 PM EST To access the Open Beta, you must open your game's Properties and enable the Open Beta tab here! Major Changes Added alt weapons! Upda

  5. Developer post

    Pirates Vikings & Knights II Update Released

    An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Improved overall frame rate by fixing performance bottlenecks Disabled Wall Jump by default Fixe

  6. Developer post

    1.1 Loadouts Open Beta

    Welcome to the Pirates Vikings & Knights 2 Open Beta! 12 new weapons, one for each class. Plunder some booty and kick some ass! Enjoy obliterating each other with weapons never seen before. 3pm-12am EST Saturday 12pm-10pm EST Sunday Information to Participate below.

  7. Developer post

    Alternate Weapon Open Beta!

    Introducing New Weapons for every class. Modify existing loadouts with brand new weaponry! Open beta starting Jan 17, 2026! | |

  8. Developer post

    Pirates Vikings & Knights II Update Released

    An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Balance Archer’s Special arrows now pierce once Gestir Special now clashes with walls regardless

  9. Developer post

    Pirates Vikings & Knights II 1.0 Release!

    PVKII 1.0 is Here! Pirates Vikings & Knights II is officially out of beta with the 1.0 release! With this release comes the 4th pirate class, and 12th class overall — the Pirate Buccaneer. The release also features several new combat mechanics, multiple new maps and game mode

  10. Developer post

    PVKII 1.0 Open Beta

    Something big comes this way... Ahoy Mateys! Our greatest thanks for patiently waiting this long for Buccaneer! Open Beta will be available TODAY AND TOMORROW May 10th and 11th between 19:00-22:00 UTC only! Once this time frame has elapsed PVKII 1.0 will revert back to the curren

  11. Developer post

    PVKII 0.5.2.2 Update Released

    Released a minor patch Bug Fixes: Mace now uses proper animation on back riposte Weapons no longer play holster sound on death Shields should no longer continually charging after releasing Mouse1 Miscellaneous: Added additional crash logging, if you have crashes on startup then r

  12. Developer post

    PVKII Spooktacular Saturday Night Mayhem!

    Hope you've been enjoying the most recent updates! Come on out and lets appreciate the darker side of PVKII with Spooktacular Saturday Night Mayhem every Saturday in October! Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! Enter: connect snm.pvki

  13. Developer post

    PVKII 0.5.2.1 Update Released

    Released a minor patch Class Changes: Skirmisher: Removed slowdown on reload Reload can now be canceled with firing Bug Fixes: Fixed broken map logic

  14. Developer post

    PVKII 0.5.2.0 Update Released

    We’re back with another update containing polish and fixes all around. This patch is significant in that it brings the base game balance close to finalization. Player feedback has been appreciated, it helped us make this patch even better. Let us know what you think, hotfixes wil

  15. Developer post

    Saturday Night Mayhem All Summer Long!

    Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! 66.85.79.163:27015 185.107.96.76:27016 And don't forget to grab a role in ⁠#saturday-night-mayhem on our discord for future games! Check out recent PVKII development Youtube shorts ! Play for free o

  16. Developer post

    Patch 0.5.1.2

    Changelog: Just a few small things here. Keep an eye out for the next Major Update! General Changes: Increased edict limit to 8,192 Increased brush limit to 16,384 Shrank “Game Settings” menu Added “Combo Finisher Received” sound (cl_hitsound_combosound_finish_received), that pla

  17. Developer post

    Hotfix 0.5.1.1 Released

    Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below! As always feedback is appreciated and more hotfixes will be developed as n

  18. Developer post

    PVKII Changelog v0.5.1.0

    Changelog: Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not t

  19. Developer post

    PVKII 0.5.0.0 Update Released

    Hi, PVKII dev team here. We've been rather silent for quite a while but now we have some scrumptious balance changes for those who’ve stuck around! This update introduces a revamped Combo System with an additional focus on special rebalance. As always, we’ll be monitoring these c

  20. Developer post

    PVKII 0.4.3.3 Update Released

    An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers. Changelog Fixed common server crash Fixed crash when loading hand models Fixed friendly hitsound playing when friendly fire is disa