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Patch 0.5.1.2

Changelog:
Just a few small things here. Keep an eye out for the next Major Update!

General Changes:

  • Increased edict limit to 8,192
  • Increased brush limit to 16,384
  • Shrank “Game Settings” menu
  • Added “Combo Finisher Received” sound (cl_hitsound_combosound_finish_received), that plays when you get hit by a combo finisher. Can be disabled in ‘Game Settings’
  • Added “Consistent crosshair” option (cl_crosshair_consistent), which forces crosshairs to remain static. Can be enabled in ‘Game Settings’

Gameplay Changes:

  • Can now cancel attacks with shield without being forced to charge a shield bash
  • Powderkeg cooldown now persists through respawn

Miscellaneous:

  • Changed Blunderbuss crosshair to a ring
  • Added “Oldschool” option for scoreboard in ‘Game Settings’
  • Added background blur option for scoreboard in ’Game Settings’

Bug Fixes:

  • Fixed Neck snap Sound effect being too loud