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Pirates Vikings & Knights II Update Released

An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:

  • Improved overall frame rate by fixing performance bottlenecks
  • Disabled Wall Jump by default
  • Fixed parrots attacking each other outside of Duel and Free For All
  • Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this
  • Fixed Sharpshooter being able to reload his Flintlock with a Kick
  • Added keybind for proximity voice (+voicerecord_proximity)
  • Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)
  • Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time
  • Added a short delay after canceling an attack with the Boarding Hook
  • Added special I/O delimiter for mappers (allows commas to be used in logic)
  • Added mp_swapteams
  • Renamed cl_hide_midas to cl_showmidas
  • Locked many variables behind mp_custombalance
  • Fixed third person camera behavior with the Atlatl
  • Fixed the Atlatl not being able to swap to special when unloaded
  • Fixed "Not enough special!" warning when pressing the special key during the Assassin special
  • Fixed Boarding axe bash not dealing damage after being blocked
  • Fixed ragdolls spawning out of nowhere
  • Fixed shield bashes not being canceled when rolling/kicking
  • Fixed missing shield impact sounds
  • Fixed some model issues
  • Fixed the Man-At-Arms' helmet not appearing
  • Fixed various crashes
  • Fixed mp_disable_wallkick not working
  • Removed bubbles on underwater melee swing (it caused performance issues)