Everlife

Mason Kimm · MaseMaster2K Games

Released
Jul 15, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    I made a short Everlife video...

    Hello everyone! I just wanted to announce I made a short video about Everlife. It's a YouTube short where I go through all three levels! Also, today is Everlife: Chapter 2's three-year anniversary! (Language warning, I use memes that contain swears 😅) The Video

  2. Developer post

    Patch Notes: 1.2.203

    Hello Everyone! I found a couple of bugs around some of the achievements. As such, here are the fixes... -Fixed bug where "Blind Love" would always be awarded on easy mode -Mansion Master, Romantic Expert, Arcade King, and Spiritual Profiler will now automatically be achieved on

  3. Developer post

    Patch Notes: 1.2.202

    Hello Everyone! I've seen a bit of increased attention after the exit of early access, so thank you to everyone who has played the game! However, from what I have seen, there appeared to be a bug with an achievement, and it seemed Tsundere Terror was still a bit harder than Game

  4. Developer post

    Chapter 2 is now free-to-play + The future of Everlife

    Hello Everyone, I wanted to give an update on the status of Everlife, what other games I am currently working on, and what you can expect from this game in the future. I've left you all in the dark for a while, and I wish to provide clarification for what is going on. What will h

  5. Developer post

    Patch Notes: 1.2.183

    Hello everyone! A while ago, I changed the Glitchese to increase the difficulty of Game Grievance. However, I realize I may have crossed the line between "challenging" and "unfair". As such, I have made the following changes: -Min Speed of Glitchese reduced from 1250 to 925 (1000

  6. Developer post

    Patch Notes: 1.2.182

    I have increased the difficulty of Game Grievance in easy mode slightly. The difficulty should be in ascending order in easy mode as well now.

  7. Developer post

    Patch Notes: 1.2.181

    I discovered a small glitch where shooting the portraits before exiting Murky Mansion would allow you to possibly pause the game. This has been fixed.

  8. Developer post

    Patch Notes: 1.2.18

    Hello Everyone! First update in almost a year! -Fixed the material on the grass in Enchanted RPG -Updated the creator logo -The lighting is a little bit different, due to what I had to deal with. However, it is mostly the same. I originally wanted to update the game engine to UE5

  9. Developer post

    Patch 1.2.172

    I fixed a small bug where the skip widget would fade on the first cutscene early

  10. Developer post

    Patch Notes: 1.2.17

    -Fixed a bug where the Glichese wouldn't properly retreat to the corner -The Glitchese will now cast shadows when they are close enough to the player -The light on ghosts will no longer fade out when far enough away -Glitchese minimum speed increased from 500 to 1250 -Glitchese m

  11. Developer post

    Patch Notes: Version 1.2.16

    I'm back with another quick patch to the game. Here are the changes. -Optimized and combined several meshes, which should slightly improve optimization and fix an issue with flickering objects. -The blackout screen will now always layer over the subtitles EDIT: I had to temporari

  12. Developer post

    Quick Patch: 1.2.15

    I fixed a clipping issue where the player could clip into the ghosts while they were stunned. I also fixed some grammar in the Stephanie newspaper in Murky Mansion. In case you couldn't tell, I am very tired of writing these. I just want the game to be fixed and stay fixed :/ Hop

  13. Developer post

    Quick Patch: 1.2.14

    If I had a nickel for every time a friend playtesting the game found a bug involving the stunner (that I never found in my hundreds of plays), I'd have two nickels. Which isn't a lot, but it's weird it happened twice. Anyway, the bug in question is that the stun effect would play

  14. Developer post

    Patch 1.2.13

    I discovered some misplaced geometry in Tsundere Terror. I cleared it up. I also made some very minor optimizations to some grass (though as of now don't expect too much performance gain) EDIT: Well this is disappointing, a misplaced pillar directly next to the one I fixed someho

  15. Developer post

    Patch notes: Version 1.2.12

    I discovered a bug with the tutorial in the first realm, it should be fixed now. I also adjusted some collision on the ghosts to try and reduce clipping.

  16. Developer post

    Patch Notes: Version 1.2.1 (As well as a little info on bug fixing)

    Hello everyone! I'm currently working on a video where I do a 100% speedrun of Everlife! if you wish to see the video when it releases, be sure to sub to MaseMaster2K's YouTube channel ! But unfortunately, while recording, I discovered a few new issues, which this patch is meant

  17. Developer post

    Patch 1.2.08

    I'm just as sick of having to put these patches out as you are, but I discovered a bug with the rejection achievement again. Stephanie was triggering it even if she wasn't teleporting I fixed that, and also potentially fixed an issue with the RPG widget animations

  18. Developer post

    Patch 1.2.07

    I discovered a bug with the "Rejection" achievement. Should be fixed now though.

  19. Developer post

    Patch Notes: 12.06

    I fixed a grammar error that was in one of the subtitles, but I also thought clearing out a bunch of junk would reduce the storage space in the game. It barely did anything :( But at least the grammar error was fixed. EDIT: I fixed another little grammar error in the unlock scree

  20. Developer post

    Patch 1.2.051

    Apologies for yet another quick patch, but I discovered an error with the fading of a widget. It has been fixed now.