PlayForm: Human Dynamics

Code}{atch

Released
Jul 27, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    PlayForm - Update 13 - Adventure Level - "Chasm Clamber"

    Version 13 - June 24th 2025: PlayForm Version 13: Added: Level: Added a new adventure level named Chasm Clamber. Will you make it to the top or die trying? A level that's hard as rock. Improvements: Object Physics: Seesaws now correct themselves and work better in general.

  2. Developer post

    PlayForm - Update 12 - Adventure Level - "Pendulum Panic", Sandbox Level "Slide"

    Version 12 - July 12th 2025: PlayForm Version 12: Added: Levels: Added a new level named Pendulum Panic. Can you survive the gauntlet? This new adventure level is not for the faint of heart. Levels: Added a new level named Slide. A sandbox level featuring a series of giant slides

  3. Developer post

    PlayForm - Update 11 - New Sandbox Levels, Ramp, Pit, Drop, Stairs, Green Screen

    Version 11 - August 8th 2024: PlayForm Version 11: Added: Levels: Added a new level named Ramp. A large ramp that is fun to toss physics objects down. Levels: Added a new level named Pit. A deep pit, try not to fall in. Levels: Added a new level named Drop. A place to drop your r

  4. Developer post

    PlayForm - Update 10 - New Sandbox Levels, Waves, Ocean, and Sea!

    Version 10 - February 29th 2024: PlayForm Version 10: Added: Levels: Added a new level named Waves. A chaotic experience of large walls of water, crashing, and surging across a vast area. Levels: Added a new level named Ocean. Try stay afloat on the platforms, visit the harbor, o

  5. Developer post

    PlayForm Update 9 - New Sandbox Levels, Megacity, RagTown, Complex and more!

    v1.9 - December 23rd 2023: PlayForm 1.9: Added: Levels: Added a new level named Megacity, a giant city level where you can swing between the buildings using your grappling hook, bungee jump with the rope gun, or just do some parkour. Levels: Added a new level named Ragtown, an id

  6. Developer post

    PlayForm Update 8 - 300+ New Sandbox Objects to Play With

    v1.8 - July 10th 2023: PlayForm 1.8: Added Metal Objects: Steel Axel Steel Banner Blue Steel Banner Red Steel Base Bottom Steel Base U Steel Base Steel Beam 2 Steel Beam Brace Inside Steel Beam Brace Outside Steel Beam Brace Side Angled Steel Beam Brace Side L Steel Beam Brace Si

  7. Developer post

    PlayForm Update 7 - New Level "Grassland Gallop", Teleport Item, Checkpoint Flag

    v1.7 - March 14th 2023: PlayForm 1.7: Added: Levels: Added a new level named Grassland Gallop, which features large rotating cylindrical terrain platforms, sharp spike fields, and purple toxic ponds. Items: Added placeable teleporters. When an object teleports from one location t

  8. Developer post

    PlayForm Update 6 - New Level "Rotating Ridge", A.I Behaviors

    v1.6 - December 23rd 2022: Added: Levels: Added a new level named "Rotating Ridge", which features wind tunnels and multiple giant rotating propellers. Characters: Added AI-controlled characters with multiple behavior modes. AI: Added multiple behavior presets: Idle, Follower, Ev

  9. Developer post

    PlayForm Update 5 - Inspector Tool

    PlayForm 1.5: Added: Inspector Tool: When equipped, you may edit the properties of objects in the level. For example, you can change an object's mass. Item Library Inspector: When selecting an object in the library, its properties will be displayed for editing in the right column

  10. Developer post

    PlayForm Update 4 - Workshop & Wheels

    v1.4 - October 6th, 2022: Workshop In-game created levels and character skins can now be shared and downloaded from the Workshop! Here are some guides we made to help you get started: Wheel Placer Tool We added the ability to attach wheels to pretty much any object in the game. T

  11. Developer post

    PlayForm Update 3 - Steam API & Input Prompts

    v1.3 - August 23rd, 2022: Added: Steamworks - Updated to the Unity Steamworks API to the latest version. Steamworks - Added more detailed error reporting if the Steamworks API encounters trouble. Input Prompts - Added contextually important input prompts can now show prominently

  12. Developer post

    PlayForm Update 2 - The Galleon Update

    v1.2 -August 11th 2022: Added: Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.) Added an empty-decked version of the Galleon as "Galleon Platform". Thrusters can now be controlled by the

  13. Developer post

    PlayForm Update 1

    v1.1 - July 30th 2022: Fixes: Joints will now save and load correctly. Joints, Motors, Hinges, etc... no longer break and face North saving and loading. Decreased base volume of music. Unmuting music will instantly begin a track, if one plays in the scene. Fixed a hole in the Run

  14. Developer post

    PlayForm is out now on Steam!

    PlayForm is out now on Steam! We look forward to everyone playing the game! :) The blue guy, named Stan, is a physically simulated character, also known as an "active ragdoll". An active ragdoll is basically a ragdoll with motor skills: He is constantly figuring out what muscular

  15. Developer post

    Steam Release Date Reveal! Giant Waterslides!

    PlayForm is coming to Steam July 27th 2022! After celebrating, Stan decided to have some fun at his local Waterpark! To make flowing water for the waterslide, we placed several water volumes along the length of the slide. Then we can define the flow velocity for each volume in th

  16. Developer post

    Massive Real-Time Buoyancy Simulation and Tessellated Dynamic Waves

    Created a Massive Real-Time Buoyancy Simulation that creates a water turbulence hazard for our Active Ragdoll. Water impacts also produce tessellated dynamic waves! We wrote a custom buoyancy simulation that can simulate the buoyancy and drag forces of hundreds of rigidbodies (in

  17. Developer post

    Water and Swimming

    I added water and swimming. By sampling from the velocity and height field of nearby water surfaces, the character calculates what forces to apply. You can feel the waves crashing into you as you swim through them! The character transitions to a swimming state depending on his cu

  18. Developer post

    The Human Hamster Wheel Experiment

    During development, I wanted to test how the character responded to moving surfaces. The easiest solution seemed to be to create a rotating hollow cylinder as it had a constant predictable velocity, but kept the player contained within it. Turns out, it is also a lot of fun to me

  19. Developer post

    Made an Procedural Climbing System!

    When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over it without any additional effort by the player. I also made it

  20. Developer post

    People Fight in the Chemical Plant Zone

    Some more progress on development, we improved grabbing people in the game. Thanks for watching our development progress and your comments! Subscribe on Youtube: Follow us on Twitter: