Steamdeck tested.
Tested with my steamdeck. Untested : Connecting a keyboard to the steamdeck and reconfiguring that.

Developer posts and news about this game.

Tested with my steamdeck. Untested : Connecting a keyboard to the steamdeck and reconfiguring that.

Steamdeck didn't really work before, this is the first attempt to fix it.

With the addition of of the tutorial levels, taking the level count to 200 + 10 tutorial levels. It's all done and ready. Hopefully you enjoy it. NB. This is meant to be a hard game so expect after level 60 or so to have to puzzle out and think your way around the problems.

Added some tutorial levels in at the start so 10 more levels total to 200.

All levels done, one known bug left, and they just went out the door. So everything is done, just waiting on feedback if any bugs come back, if nothing major, then the full release will happen in about a week or two ːsteamhappyː

Another 10 levels, new enemy, the crab. 170/200 levels now at first pass. Some new visuals, few bugs stomped. Powers worked on a bit, some QOL getting nearer ready.

+20 levels, Total meow 160 main levels. +3 monsters AI added. +20 new backgrounds added ability to skip levels to in game pause menu. Some of the Bugs fixed. Pirate skeletons now fall between gaps correctly if they are charging. Dragon new level spawn movement paused sometimes. S

Added a Yeti, a book mimic and a dragon this week with the normal 20 levels. This brings the level count to around 139ish + 10 hidden levels. Nearly all the enemies still need an SFX pass and VFX pass too. The other enemies artwise are there in the level editor, I think that'll b

I thought everything in the demo was fine till last Sunday when someone told me of the problem which related to dying and respawning. A quick bug track later and I'm doing a facepalm ːsteamfacepalmː wondering how many people this annoyed. Turns out I had a log string going to d:\

Class A : Bug listed in the last patch notes is now fixed. This update fixes that bug only. The bug was caused by me leaving in a log file outputting to d:\downloads, if you had d:\downloads everything went great, if not, well the level didn't work very well after you died.

Happy Holidays! 120 levels now in with a further 10 hidden ones. +20 levels +2 new enemies (If you haven't guessed a mushroom and a mummy) ːlunar2019grinningpigː Custom levels now defaults correctly and on difficulty selection, go back to change modes if you are continuing. Coupl

Added more 20 more levels ːsteamhappyː Added a couple more enemies ː8bitheartː Couple of small bug fixes ːsteamfacepalmː This week was mainly adding in a few levels and prepping some enemies and doing AI for 2 of the enemies so I could make the level mechanics different. Next wee

Release 1.22 79 /200 levels. (+24 new levels), 10 moved to hidden. Powers activated. Dev panel added to main menu. The pace is picking up, the levels are now getting much harder. Some levels require normal powers. ːLotusː At the moment the powers require activation in order OR vi

Update to 1.21, after messing up the upload somehow ːsteamfacepalmː Main things this week. ːcozybethesdaː Some of the powers are added in. ːcozydarkseerː Dev unlock panel. Video tutorial on how to play. ːSBpenguinː Few functional improvements to the level editor. Character select

Initial early access release is here. The cats are almost herded. Below is the editor for the main game. At present there is around 50 of the 200 main planned levels in the game. There is actually 65 total levels to play, some are going to become hidden levels later on. Hope you