Small Patch
Screen / Resolution Changes • resolution picker changed to dropdown for easier navigation • fullscreen mode changed to fullscreen-windowed instead of exclusive

Developer posts and news about this game.

Screen / Resolution Changes • resolution picker changed to dropdown for easier navigation • fullscreen mode changed to fullscreen-windowed instead of exclusive

Fixed a bug in the level editor where the list of icons for Steam Workshop Levels didn't display at the correct size, depending on the current screen resolution.

• Unity version updated to include Unity's security patch • "About the Soundtrack" section updated so it can optionally be scrolled via controller and keyboard

Hey folks, The Pelican Empyrean demo has just launched for the upcoming Steam Next Fest! It's a roguelike cooking card game where food and magic combine into a fantastical adventure. We're excited to share this with everyone! This game has come from a very genuine place of strugg

Hey folks, If you've been enjoying the beautiful and serene music of After Light Fades, we're happy to announce that the original soundtrack by award winning composer Angus Barnacle has just released today on Steam! Get it here with 10% launch discount View game page Or if you do

• Added an additional story scene in the first world, to give more context to the nature spirits’ influence on Alice’s journey (although not a part of the plot, I always intended to add this as a sort of "don't worry if you feel overwhelmed, just take time to let it take shape in

-Finally fixed that annoying visual glitch when Alice sits down to enter a level. Turns out it was a code issue - who'd have thought! -Added "About the Soundtrack" in the menu: notes from composer Angus Barnacle on some influences, inspirations, thoughts and feelings that shaped

Hey folks! We've nominated After Light Fades for the DevGAMM awards and we'd love your support! You can vote for it here, and we've love your likes and shares to help spread the word ❤️

Fixed issue where pushing a mirror could cause the mirror to push other objects. This behaviour had also resulted in a bug where mirrors could detonate bombs, and the resulting destroyed mirror would not reappear via undo.

Hey folks! Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026. It's a roguelike cooking card game blending elements of food and magic into fantastical adventure! Check out the Early Look Trailer be

Hey everyone, A friendly reminder to leave us a Steam review. It helps a lot to get us more Steam visibility and have more people enjoying the game! Hope you've been having a great time with After Light Fades. If you're struggling with the difficulty check out the Guides tab in S

Level Editor • Key presses no longer interfere with overhead camera, for example when typing into a text-box. When in edit mode, added an overhead cam toggle button into tools window instead Control Remapper • prevented any other UI navigation from happening while a mapping is un

Hey folks, Hope you're having a rewarding journey with After Light Fades! For those of you diving into the level editor I've made a few tutorial videos to help you on your way. Here's the basics of getting started: And how to use Steam Workshop to share your levels, and to play l

Fixed some more glitches with control remapping.

Fixed a few glitches with Control Remapping save/loading

Control Remapping • Added full remapping system for keyboard and controllers (beta). Find it in Menu > Options > Controls > Remap Controls. Save-loading of your remappings is local - so for example if you remap your PC's controller, then that wont be applied to your Stea

• Added overhead cam mode that can be toggled with button press: V on keyboard, L2 on controller • Removed an unintentional solution in the level “Clearways” that made it too easily solvable

In Level Editor: • fixed a bug where av-clone could be accidentally selected when pressing C on an Alice • fixed a bug where clicking an object-type would set current tool to draw mode, but wouldn’t update the tool-display to highlight the draw tool • in Intro Help window, added

Hey folks, The next video in the Puzzle Design series is up: the result was a deep challenge, dealing with being dragged along by water currents while protecting the player-character from projectiles. Remember to subscribe to the YT channel to see more as they happen. Cheers! AL

Hey folks, I'm counting down the days until ALF releases on 20th June! In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of cr