CrossOver: Roll For Initiative

Gaterooze, InkMicroProse Software

Released
Jul 23, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Nominate us for The Steam Awards!

    Hello, Adventurers! The annual Steam Awards are here, and we’d be honored if you would nominate Crossover for the Most Innovative Gameplay category! By blending the classic Match 3 and Tower Defense genres with the strategic depth of Puzzle, RPG, and Strategy elements, we aimed t

  2. Developer post

    v1.1.3 - Minor Update

    Fixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!) - it had the solo version text instead Reduced animation speed of Writhing Mass boss, it was a tad too jiggly In the fantasy Co-op Scenario #7, changed one of the d8 spells to a d10 on

  3. Developer post

    1.1.2b Addendum

    Missing Radius label on a rare encounter reward. Just a text change, thanks to G.M. Powerlines again.

  4. Developer post

    1.1.2b - Hotfix

    Encounter with choice of 3 rings fixed Thanks to the great streamer G.M. Powerlines for finding the obscure issue!

  5. Developer post

    v1.1.2 - Local Co-op Improvements & More

    Added sensitivity setting for Local Co-op gamepad control of the dice hand. Local Co-op now uses alternate campaign stages that have been tweaked to reduce delays between enemy spawns, providing a more engaging and smoother experience for the sheet player, instead of "dead air" p

  6. Developer post

    v1.1.1 - Local Co-op Balanced Wave Delay

    If Local Co-op is enabled, the delay between waves is cut to 3 seconds - from a suggestion by Kazanski to better balance the local co-op experience (since the solo player doesn't need that longer period to collect some dice while not being harassed).

  7. Developer post

    v1.1 - Expanded Tutorial, etc

    Expanded Tutorial with additional topics covered Added option to toggle off hints/direction arrows for dice (h/t Kazanski's wife) Increased volume of Wave Starting, Wave Warning and Final Wave sounds Reduced volume of breath sound when casting spell Reduced volume of attack error

  8. Developer post
  9. Developer post

    1.0.9b Hotfix

    Fixed a rare bug where inventory slots could become disturbed. Any such nonsense will now be detected and the afflicted slots will reset. Thanks to MarioFanaticXV for providing a save file.

  10. Developer post

    1.0.9 - LOCAL CO-OP ADDED! Plus Remote Play Together for Online campaigning!

    Yes, a HUGE addition today - local co-op for all solo campaigns on the shelf! Thanks to kanevan for prompting me to do this. Toggle on or off at any stage of a campaign from the main menu (just tick the box). 2nd player uses Gamepad ONLY. 1st player uses mouse. Gamepad can match

  11. Developer post

    1.0.8 - Spend Gems to Boost Stats!

    Added Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character. Fixed in

  12. Developer post

    1.0.7 - Casual Mode becomes Campaign Difficulty

    Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), includi

  13. Developer post

    v1.0.6b - Addendum

    Apologies for another update today, but I didn't want Campaign 2 Stage 1/2 to continue to be a stumbling block for some builds. Now Vampyric Serpents during the early waves of those stages will generally attack CON before HP. Please do send feedback on any specific balance issues

  14. Developer post

    1.0.6 - Balance Update

    Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12. Removed 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2.

  15. Developer post

    Launch Day for CrossOver: Roll For Initiative

    Hello Adventurers, The day we've all been waiting for is finally here! CrossOver: Roll For Initiative has officially launched on Steam. This journey has been incredible, and we couldn't have done it without your unwavering support and invaluable feedback. Your passion and insight

  16. Developer post

    Save the Date! Worldwide Launch Date Reveal

    Hi Everyone! I want to begin by extending my heartfelt thanks to each and every one of you for your unwavering patience and incredible feedback throughout this journey. Your enthusiasm from the demo has helped provide great feedback, shaping CrossOver: Roll for Initiative into it

  17. Developer post

    CrossOver Demo Updated

    Thanks to everyone for the feedback on the demo. A few people thought the UI theme could use some work, particularly carrying the "papercraft" theme throughout, so I've done a revamp and have updated the demo, along with other minor tweaks from the main build. Enjoy!

  18. Developer post

    CrossOver Steam Fest Demo Overview

    A lot of people are enjoying the CrossOver: Roll For Initiative demo so far! A few people have asked about the scope of the full game and how it compares to the demo, so this post lays it all out. The demo contains: The Tutorial. This is just a simple introduction to CrossOver. B

  19. Developer post
  20. Developer post