- Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.
- Removed 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. [thanks Erasium for the feedback]
- Slightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though.
- Beefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start.
- Reduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.
- News and updates
- CrossOver: Roll For Initiative
- 1.0.6 - Balance Update
1.0.6 - Balance Update
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.