Build 1971
Added extra control hint tips on menus. Fixed gamepad setup screen.
Technical data

Added extra control hint tips on menus. Fixed gamepad setup screen.

Hi-Scores: - Show current user on leader board even if not in the top 10 - Added rank column to leader board - Default local hi-score table now initialized with values that are same as 1up hi-score tier Firewall Boss tuning: - less trigger bots - trigger bots don't loop - more he

This is a big update. Hopefully this gets the game closer to being officially released!! New Features: New reworked HUD New level complete screen Reworked intro story Control hint improvements: - GFX improved - Control tips added to unlock award screens Award an extra continue ea

New score multiplier feature. Kill enemies and pickup points quickly and consistently to increase multiplier. Update to intro graphics. Award room sequence now skippable. Bug Fix: Fixed Megaworm boss movement bug.

Features New and improved lighting effects for explosions, bullets, etc. Big Bubble enemies shoot bullets now. New boss added: 'Sinoid' Revision of final boss graphics and game play. Player can now shoot backwards by double tapping left and firing. New player death sequence where

- New stats page accessible from world map (press mask button) - Fixed broken map navigation after shard is unlocked - More tweaks to intro sequence - Added 2 more achievements, "who's da boss" and "I want it all"

- Improved intro sequence graphics and flow - Music tracks remastered - Graphics updated on numerous levels - Bug fixes to laser bot enemies - Other minor bug fixes - More tips added to various menu screens - Game play difficulty balanced on various levels

- Fix: player can't enter hi-score - Fix: gfx resource leak - Game play / balancing tweaks to a number of levels - Updated music tracks - Updated Game Over screen

- New high detail GFX mode added and enabled by default. It can be disabled via new Display Settings screen. (Please report if this mode gives you problems). - Display Settings screen added. Allows setting HUD transparency and toggling of high detail mode. - More achievements add

Added new dash melee attack New Improved HUD Began adding achievements. 3 Implemented so far.

- 4 Music tracks revised - Reworked introductory tip on the world map - Improved look of text boxes during intro sequence

Game continues now initialized correctly.

Hangout with the devs as they play and discuss Nebular Crush. Can they even beat their own game or will they rage quit on the livestream? Tune in and find out!

Hangout with the devs as they play and discuss Nebular Crush. Can they even beat their own game or will they rage quit on the livestream? Tune in and find out!