Patch v1.26.03
- Minor changes for Steam Deck compatibility. - You can now use the right stick as well as the left stick when using Character Switcher on the gamepad.

Developer posts and news about this game.

- Minor changes for Steam Deck compatibility. - You can now use the right stick as well as the left stick when using Character Switcher on the gamepad.

I'll be making actual suggestion-related changes a bit later. Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loa

- Fixed an invisible wall leftover in Mission 8. Was actually going to push this one quietly but well, a fix is a fix. Let me know if anything's broken.

Hello fellas. I've been informed that some PC configurations can crash or freeze while loading the reworked levels, it's a bit unusual to me as there hasn't been any significant changes to code for level related stuff, just level geometry and placement of triggers. Currently, I h

Wow. (i've been recompiling these two days because of minor things i notice and then fix, help.) Been a while since I released something stable. Sorry about that. Life's been busy. That being said, this is likely it for a long while, I'm still keeping my eye on some things, but t

this will probably be the last one. if there's anything broken let me know. i'll get to pushing out a proper update soon. Fixed some hints being incorrect now that they take the input from the current device, controller or keyboard. Updated some pictures in mission 4 to reflect t

...Very close to finishing fixing the deck related issues, frens. Guess the reworked levels will release with improved gamepad support, eh? As per usual, to join the beta right click on the game, properties, and pick beta_unstable. Added a check to set the text to be bigger when

Sorry folks, my job and my meds have been killing me hard lately. Lot's of... unexpected monetary things that needed my attention, as well. Like I've been barely existing. Got most of these things done on the weekend. Anyway, I'm looking into improving Steam Deck support from the

Something something, to join to beta test it go to the game's properties settings and pick beta_unstable, ya know the drill. This beta update brings a rework of Mission 8, Mission 8 was, and still is very important. However, the traversal was rather confusing and not fun on the f

I'm feeling like "Title Screen - Billiard 2008". As per usual, let me know if you have any feedback regarding the changes or if I broke something large by accident, ya can let me know by emailing me, posting a post on the forums, or joining the dead discord server. Something some

Welcome to another update that is big enough to require testing. As per usual, I'm happy to make the changes based on feedback, so let me know if something's broken or if there are any other changes you would like to see. I might not be the best at it, but I try, lol. Feel free t

lemme know if anything's broken - Fixed an issue with Inverse Kinematics for the character's legs not being disabled when using a moving platform, causing the character's legs to look a bit weird. - Fixed Enertih's ct drain not working anymore. I guess when I was making changes t

me found the cause - Fixed an issue that prevented users from using the gamepad to get rid of the disclaimer on the first install on a new device. - Also fixed an issue that prevented gamepad from working in the main menu on the first install even after the player confirmed the a

lemme know if anything's broken, i'll get to it, just need time because holy hell im busy - Fixed an issue where the gamepad couldn't switch the target again when character switcher was enabled. I changed the binding but I just forgot to remove the check for character switcher be

Yup, lemme know if anything's broken. - Stage timer now counts seconds more accurately. Meaning if you use turbo mode, the stage time will be correct instead of higher than expected. - Fixed an issue where one of the pages in the Upgrades menu didn't get disabled correctly, causi

Lemme know if anything's broken. Guard mode / Shield - CT drain on activation was removed, unless spammed. - Now the CT drain begins after holding the style action button for half a second. Basically, this allows you to use the shield for parrying more often, as it doesn't drain

Just minor changes, as per usual if something's broken just let me know I'll fix it. - Fixed Try Again text not being set in the correct position in the credits. - Fixed an issue where character switcher's gamepad ui would be visible in the workshop uploader. - Fixed an issue whe

- Fixed charged shot related issues. My apolocheese. Let me know if anything else is broken.

- Fixed constant combat music in New World. - Fixed an exception error OnTriggerEnter for dialogue related triggers, if some other object or enemy enters it in the start of the Mission. Rare and stupid. - Fixed the new sky not reducing it's brightness when the night comes in the

- Fixed one whole typo on the loading screen. - Fixed a few issues with the charged weapon sound and visual effects continuing to play constantly when they shouldn't under certain conditions. - Fixed an issue where button mashing state for mashing attacks... okay, one attack - wo