Adventurers! If you ever wanted to save Hubert in real life, now is your chance: We’re trying to get a Hubert plushie made! This works like a Kickstarter campaign: If enough people pre-order (200 pre-orders are required), the plush will be produced. Otherwise, everyone will recei
Adventurers!
If you ever wanted to save Hubert in real life, now is your chance: We’re trying to get a Hubert plushie made!
This works like a Kickstarter campaign: If enough people pre-order (200 pre-orders are required), the plush will be produced. Otherwise, everyone will receive a refund.
Bug Fixes After breaking the vase in front of Evelius, he remains frozen in place Companion textbox rotation Companions are rotated strangely when simply dropped Companions no longer lose their speed boost Certain weapons would freeze the troll when dealing throw damage An anvil
Bug Fixes
[Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
[Fixed:] Companion textbox rotation
[Fixed:] Companions are rotated strangely when simply dropped
[Fixed:] Companions no longer lose their speed boost
[Fixed:] Certain weapons would freeze the troll when dealing throw damage
[Fixed:] An anvil hanging in front of a door blocks the player from using it
[Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
[Fixed:] Companions carrying shields block damage for the player
[Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
[Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
[Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
[Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
[Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
[Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
[Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
[Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
[Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
[Fixed:] Bird freezes after being hit multiple times and screams endlessly
Other
The camera now zooms out faster when fighting Evelius in the final room
The main menu music no longer plays on a profile where the tower has been destroyed
Bug fixes Items become invisible when hitting them out of a pipe Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change th
Bug fixes
[Fixed] Items become invisible when hitting them out of a pipe
[Fixed] Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's
[Fixed] When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change the input mapping for a joystick use that joystick to walk around in game and then go to the menu)
[Fixed] Randos not picking up stuff anymore after they dropped it before
[Fixed] Companions disappear when transforming into a monster in certain bonus rooms
Bug Fixes Gold armor drops a green ruby upon destruction A damaged vest turns into a hat when dropped Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable When Evelius throws an item as a reward or punishment, it falls to the floor if
Bug Fixes
[Fixed:] Gold armor drops a green ruby upon destruction
[Fixed:] A damaged vest turns into a hat when dropped
[Fixed:] Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable
[Fixed:] When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him
[Fixed:] Archwizard spells have a different starting position than normal Wizard spells
[Fixed:] Ming Vases and all break-on-fall items (e.g. potions) did not break when thrown from the balcony
[Tentative fix:] Unable to put items into the pipe system
[Tentative fix:] Companions slide outside the cave while Von Wanst freezes, leading to a softlock
[Fixed:] Visual bug when wearing the Hubert haircut together with the large red-feathered helmet
[Fixed:] Rebuilding the tower on one profile after playing on another profile causes save data to be overwritten
[Fixed:] Bounty reward from the mayor sometimes was 100 coins instead of the correct 20
[Fixed:] Softlock after a peasant companion asks for gold but doesn't take it
[Fixed:] The Hammerguy book has no pickup indicator even though it is behind the wall
[Fixed:] Walking into a rake while holding a shield blocks input without causing knockback
Balancing
The marble used by the cup player is now randomized (different kinds of teeth and gems)
In the machine room, only a fixed number of items spawn when hitting the lever, so players can no longer camp there to farm items. Chances that items turn into bricks have been greatly reduced.
Adjusted the weapon range of the scimitar, morgenstern, wooden mace, and meat cleaver
All shields now use a more fitting attack animation
The positions of the troll guards in Evelius's lair have been adjusted so they no longer attack out of nowhere
Other
You can now "talk" to the poster in the machine room, just like the recipes in the witch's kitchen
Companions and enemies now rotate slightly when thrown
Adventurers! Thanks to everyone who supported our 1.0 release. We’re delighted by the many positive reviews, the fantastic Let’s Plays, and the beautiful fan art! We’ve been busy since launch with small patches, but we’ve finally got some bigger news to share with you all. As pro
Adventurers!
Thanks to everyone who supported our 1.0 release. We’re delighted by the many positive reviews, the fantastic Let’s Plays, and the beautiful fan art! We’ve been busy since launch with small patches, but we’ve finally got some bigger news to share with you all.
As promised, we’ll continue to support the game with new content, and we’ve made a roadmap for what’s happening next in Lucky Tower Ultimate:
Aside from those big beats, we’ll keep the little patches coming with bug fixes and quality-of-life improvements.
The patch released today already covers some long-awaited changes:
1. There’s now a toggle in the controls menu to separate the drop and pickup actions.
2. Buying is now a bit faster at the pawnshop. The clerk talks less and there is a “re-buy” button that you can use to buy your most recent purchase again.
3. You can now deposit money at any ATM, not just inside the bank.
Also, we have added the “One Thousand and One Nights” armor from the last community item vote.
Cheers!
As a bonus, here are some of our favourite pieces of fan art we’ve seen since the release:
Bug fixes Fixed: Wizards don't drop their loot when being impaled Fixed: Sometimes, mouse and bear traps would trigger again although they were closed Fixed: Respawn bottle doesn't work when entering the tower via the throne room and never dropping the bottle Fixed: Respawn bottl
Bug fixes
Fixed: Wizards don't drop their loot when being impaled
Fixed: Sometimes, mouse and bear traps would trigger again although they were closed
Fixed: Respawn bottle doesn't work when entering the tower via the throne room and never dropping the bottle
Fixed: Respawn bottle doesn't work after being eaten by Evelius
Fixed: One instance of a black screen after exiting a room to escape from the hammerguy
Fixed: Trolls sometimes freeze after playing their dodging animation
Fixed: Player can equip a pouch when holding a two-handed item, leading to visual glitches
Fixed: Evelius has no valid task on the last floor of the tower, turning him braindead
Fixed: Wanstilius' nose intersecting with the red feathered helmet
Bug fixes Fixed: Empty save file displays wrong default numbers with 1000s of runs Fixed: Using the nose potion when reviving Evelius while in dialogue leads to softlock Fixed: Can't repair pipes as a monster Fixed: Speaking to a mirror after transforming into a monster leads to
Bug fixes
Fixed: Empty save file displays wrong default numbers with 1000s of runs
Fixed: Using the nose potion when reviving Evelius while in dialogue leads to softlock
Fixed: Can't repair pipes as a monster
Fixed: Speaking to a mirror after transforming into a monster leads to softlock
Fixed: Snails die immediately when trying to break them out of glass jars
Fixed: The corpse of Evelius is now rendered before the plate
Fixed: Not respawning when being killed by hammerguy although the player has a bottle
Other
Various performance improvements that should fix lag spikes
Players now get a hint for reading the prophecy item once they pick it up
There's now an option to disable the "start a new run" confirmation for your current session, in case you want to start many new runs (speedrunners)
Improved look for knight items
Balancing
Removed the slowdown from small, moving slime. Now it's easier to jump over traps if they are around
Plumber's helper and toilet brush are now available at the genie
Powder keg takes a bit more time to explode if a trap with alcoves and pendulums came before
Bug fixes Fixed: Throwing Wanst corpse in segment trapdoor enters the next segment Fixed: Evelius does not open the exit door, last voice-line is stuck Fixed: Barenudle Beast Achievement triggering when exiting the very final tower Fixed: Broken tower generation after jumping thr
Bug fixes
Fixed: Throwing Wanst corpse in segment trapdoor enters the next segment
Fixed: Evelius does not open the exit door, last voice-line is stuck
Fixed: Barenudle Beast Achievement triggering when exiting the very final tower
Fixed: Broken tower generation after jumping through the towerverse
Fixed: Killing the Wanst doppelgänger while he is still talking leads to dialogue not disappearing
Other
Only one dialogue button is shown to deposit money in the bank instead of three
Bug fixes "This is healthy" achievement should now trigger for all cases where Evelius eats an Evelius corpse "The Chosen One" achievement should re-trigger if you did not get it the first time and were playing the beta before Fixed one instance of a white screen when jumping thr
Bug fixes
"This is healthy" achievement should now trigger for all cases where Evelius eats an Evelius corpse
"The Chosen One" achievement should re-trigger if you did not get it the first time and were playing the beta before
Fixed one instance of a white screen when jumping through towerverses
Added a safety to all rooms in case the player falls through the floor
Companions should no longer accidentally follow into the lair
Companions and enemies should no longer walk into bridge gaps
Fixed antidote broom interaction
Fixed: Putting coins into your bank account for the first time more often than not results in just one coin being displayed
Fixed: Evelius's heart does not explode when immediately going through the small exit door
Fixed: Creating a portal at the stairs and trying to go through it leads to a soft lock
Fixed: Companions jump to the other side of a gap after returning to them
Fixed: "Avenger" achievement does not get triggered when Hubert fails to clear a room and Von Wanst kills all remaining enemies
Fixed: Monster at the Fan still attacks Wanstilius (Wanst is disguised), although all other monsters ignore him
Fixed: Busts that are gilded/poisoned are reset when using them
Fixed: Flying Evelius is invincible after going through a door
Fixed: Evelius gives Wanstilius quests (demand food on the table, glass marble quest, hiding in a chest)
Fixed: "Sacrifices Need to Be Made" achievement is not unlocked if companions die in a forge
Adventurers! Do you have what it takes to become the Chosen One and fulfill the prophecy? Our Early Access journey has come to an end, and we’re excited to bring you the Endgame of Lucky Tower Ultimate! Whether you've been playing along from the beginning of Early Access or you’r
Adventurers! Do you have what it takes to become the Chosen One and fulfill the prophecy?
Our Early Access journey has come to an end, and we’re excited to bring you the Endgame of Lucky Tower Ultimate! Whether you've been playing along from the beginning of Early Access or you’re diving into the tower for the first time, thanks for joining us!
Lucky Tower Ultimate is a chaotic, comedy roguelike. Meet your untimely demise again and again as you try your best to escape from a dangerous, randomly generated, uncompromising tower that changes on every run.
Having been trapped for ages in this perplexing tower by the evil wizard, Evelius, the newly launched 1.0 content now allows you to defeat him once and for all… if you’re daring enough!
With the help of the companions you’ve rescued from the tower, Von Wanst can fulfil the prophecy and become the Chosen One who was destined to save the village from Evelius.
The Lucky Tower Ultimate endgame content includes a major quest with three steps:
Become the Chosen One
Brew a legendary potion with Alva
Destroy the Tower
The Chosen One:
The castle area in the village becomes accessible to players who have village citizenship or unleashed the Princess upon the guards. There, Sobu waits for the coming of the Chosen One, to whom he will unveil the darkest mysteries of the tower.
Once Sobu recognizes Von Wanst as the Chosen One, there will be a new way to enter the tower as well.
Brew a Potion:
The witch Alva will help brew a special potion to aid in your quest.
Destroy the Tower:
The Chosen One can finally access Evelius’s lair and, through it, the source of his power. Von Wanst and Evelius will have one last epic battle, culminating in a canonical ending for Lucky Tower Ultimate.
New Locations in 1.0:
The Castle, including the throne room
Evelius’s lair
Additionally, this update also includes:
More than 600 new voice lines
New music for the recent locations
10 new achievements, taking the total to 99 overall
P.S. You might already be curious what the next steps are after 1.0. Is the game finished, or can you still expect updates? We have good news for you: you can definitely expect us to continue nurturing Lucky Tower Ultimate and to stay with it for as long as we can. Even though you can finish the main storyline with the 1.0 update, we have lots of ideas for new content after release, so stay tuned for more. Cheers!
P.P.S. If you're a Lucky Tower fan and use Gamejolt, be sure to login and complete the Lucky Tower Ultimate quests between April 16 - 26 to earn Gamejolt coins, stickers, and a trophy. If you're not familiar with Gamejolt, it's a social media site focused around video games, with a focus on sharing fanart. We know there are great artists among you, and we’re excited to see your work there.
Bug fixes Fixed that talking to the Genie while being poisoned breaks the monkey Fixed failing the hourglass challenge being considered as completed Fixed Princess not eating the corpse Fixed Princess in vending machine can be picked up Fixed softlock in Hubert's hut after healin
Bug fixes
Fixed that talking to the Genie while being poisoned breaks the monkey
Fixed failing the hourglass challenge being considered as completed
Fixed Princess not eating the corpse
Fixed Princess in vending machine can be picked up
Fixed softlock in Hubert's hut after healing the family
Fixed companions having the wrong attack animations for bulk items
Fixed a pawnshop item exploit
Fixed visual glitches in the tavern intro
Fixed torturer spike offset
Fixed troll corpse disabling both weighted step spikes but visibly blocking only one
Fixed selling Von Wanst's corpse at the pawnshop leading to a buggy interaction
Fixed trying to skip Evelius at the table leading to a glitch
Fixed items in Evelius' "Go Fetch" quest sometimes falling too far away, causing the quest to fail
Fixed companion behaviour when running away from hammerguy
Fixed being able to sell "hot air" at the pawnshop
Fixed jittery wind effect
Other
You can now deposit money in the bank with one button!
Improved item placement at the pawnshop counter
Chosen items to buy at the pawnshop are not removed from the counter if the player can't pay directly
Companion join dialogue doesn't get cancelled by walking through doors
You can now use busts to change your hairstyle and also change the hairstyle of busts
Adjusted the timing of Evelius dealing damage once he gets up from the floor
Adventurers, prepare to rid the land of Evelius’s tower for good: Lucky Tower Ultimate will leave Early Access on April 16th 2026, at 6pm CET / 12pm ET. The 1.0 launch of Lucky Tower Ultimate introduces the Endgame content, daring all knights to undertake a major quest with three
Adventurers, prepare to rid the land of Evelius’s tower for good: Lucky Tower Ultimate will leave Early Access on April 16th 2026, at 6pm CET / 12pm ET.
The 1.0 launch of Lucky Tower Ultimate introduces the Endgame content, daring all knights to undertake a major quest with three key steps:
Become the Chosen One
Brew a legendary potion with Alva
Destroy the Tower
The Chosen One:
The castle area in the village becomes accessible to players who have village citizenship or unleashed the Princess upon the guards. There, Sobu waits for the coming of the Chosen One, to whom he will unveil the darkest mysteries of the tower.
Once Sobu recognizes Von Wanst as the Chosen One, there will be a new way to enter the tower as well.
Brew a Potion:
The witch Alva will help brew a special potion to aid in your quest.
Destroy the Tower:
The Chosen One can finally access Evelius’s lair and, through it, the source of his power. Von Wanst and Evelius will have one last epic battle, culminating in a canonical ending for Lucky Tower Ultimate.
New Locations in 1.0:
The Castle, including the throne room
Evelius’s lair
Additionally, this update also includes:
More than 600 new voice lines
New music for the recent locations
10 new achievements, taking the total to 99 overall
Thank you so much for your support of Lucky Tower Ultimate throughout Early Access, you’ve helped shape it into the game it has become! From every bug report and feedback suggestion, to the community votes that introduced The Princess, The Pipefitter, The Bard and more, along with the incredible community-designed hairstyles and beards: we couldn’t have done this without you, and we wish you the best of luck defeating Evelius!
Bug fixes Fixed items falling through the floor at the village entrance Fixed the drunk effect not resetting on respawn Fixed button hints getting rendered behind balcony houses Fixed wrong music in the player house Fixed items flying into the sky when being wished for at the gen
Bug fixes
Fixed items falling through the floor at the village entrance
It was a tight race, but the knight armor set narrowly won the previous community vote! Over 900 people participated. In case you are sad because your favorite set did not win, we can ease your pain with this new teaser image of Evelius's lair. You'll be able to access his living
It was a tight race, but the knight armor set narrowly won the previous community vote!
Over 900 people participated.
In case you are sad because your favorite set did not win, we can ease your pain with this new teaser image of Evelius's lair. You'll be able to access his living room in the 1.0 version of the game.
Welcome to the last community vote before 1.0! This one will be about items, more specifically about item-sets. There are four options to choose from. We might only be able to add a single set until 1.0, but if we add another one later, the number of votes will be a good indicato
Welcome to the last community vote before 1.0!
This one will be about items, more specifically about item-sets. There are four options to choose from. We might only be able to add a single set until 1.0, but if we add another one later, the number of votes will be a good indicator for us to decide what the players want.
Please note that the design and look will still vary in the final game (this is just concept art). Voting closes on March 2nd.
Bug fixes Fixed Alva teleporting from room to room due to being blocked by a gate during fight Fixed waiting companions teleporting to player Fixed Princess having a weird face sometimes Fixed Alva falling into gap while the bridge is going back Fixed more occasions where compani
Bug fixes
Fixed Alva teleporting from room to room due to being blocked by a gate during fight
Fixed waiting companions teleporting to player
Fixed Princess having a weird face sometimes
Fixed Alva falling into gap while the bridge is going back
Fixed more occasions where companions would fall into gaps
Fixed Rando getting thrown out of a gap but falling back
Fixed Hubert going down into a pit room even though he should wait
Fixed Hubert saying "can't help you with this room" even though he did help
Fixed Wanst rotating on hook when respawning
Fixed Van Wampe getting bum rushed by companions
Fixed Monster alert state on crooked platforms resulting in sliding
Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
Fixed Evelius attacking Sobu while he is showing the door leading to freeze
Fixed Princess getting stuck between segments
Fixed dead companions speaking in one occasion
Fixed coins flying away in village when trying to collect them
Fixed companion error in tower/cave leading to a soft-lock on exit
Fixed broken respawn if the bottle is picked up by slime
Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
Fixed moving fan upon re-entering the room even though Monster had died previously
Fixed items disappearing in Hubert's hut when dropped in the right corner
Fixed various voice lines for items
Other
Enemy monster walk cycle should abort more smoothly
The monkey can now grab with USE, if the option is selected
Companions should not follow into the room with the "Indiana Jones" pedestals anymore
Minimal randomization of enemy walk speed
Companion clues are now also appearing in rooms you enter from a trapdoor
You can now see how much gold you are carrying close to ATM machines and in other relevant places
Companions now have some distance to each other when entering doors
Here's another screenshot for you: A small mysterious spire on the facade of the tower. What might it lead to? In other news, thanks to everyone who participated in last week's survey! There were a few bug reports in the survey where we'd want to ask follow-up questions, so if yo
Here's another screenshot for you: A small mysterious spire on the facade of the tower. What might it lead to?
In other news, thanks to everyone who participated in last week's survey!
There were a few bug reports in the survey where we'd want to ask follow-up questions, so if you have more info on:
Missing subtitles or voices in the Spanish version of the game or missing subtitles in general
Not being able to interact with items at all
Please make a post in the bug forum here on Steam since we have no official reports on these issues with screenshots/videos or logs yet. Thanks!
P.S. We might have a new community vote coming up...
Fellow adventurers, starting today, we will post a small teaser image of the 1.0 content every week until we share the launch trailer with the release date! In this first image, you'll see the new castle courtyard: We have also put together a small poll that should take just a mi
Fellow adventurers, starting today, we will post a small teaser image of the 1.0 content every week until we share the launch trailer with the release date!
In this first image, you'll see the new castle courtyard:
We have also put together a small poll that should take just a minute to fill out. It will help us to decide which bugs and annoyances we should focus on fixing before the release: https://forms.gle/y3GMKjCMRnAMixwW6
Bug fixes - Fixed Chinese localization bug which lead to game interruptions - Fixed monkey endlessly walking to the left - Fixed Princess being braindead after trying to eat an enemy that is being transformed - Fixed default Haircut being chosen even though player used inactive p
Bug fixes
- Fixed Chinese localization bug which lead to game interruptions - Fixed monkey endlessly walking to the left - Fixed Princess being braindead after trying to eat an enemy that is being transformed - Fixed default Haircut being chosen even though player used inactive pile - Fixed Princess crying in vending machines - Fixed chest exploit in Von Wanst's house - Fixed not being able to talk to the riddle master as a monster, resulting in a freeze - Fixed Evelius not accepting the torturers' eyeballs or different chests - Fixed not respawning correctly when dying in a forge with the respawn bottle - Fixed falling through balcony ledges - Fixed the very ends of balcony ledges not triggering - Fixed a case of a black screen when entering a door - Fixed being unable to hit the sleeping monster sometimes - Fixed thrown items falling beyond a wall - Fixed Van Wampe getting killed while he is talking leading to a soft lock on exit - Fixed picking up a corpse next to a bear trap leads to broken carry animation - Fixed a freeze that could occur while opening the menu during the enter door transition - Fixed banana peels being eaten endlessly - Fixed explosion potion shot from wall not dealing any damage - Fixed standing in a specific position while asking companions to check the room results in broken player behavior - Fixed Von Wanst not washing his hands after using the toilet in his house :bangbang: - Fixed items in pipe system are not being reset upon death - Fixed Princess stopping below hooked enemies - Fixed monsters disappearing from hooks - Fixed being stuck in spikes sometimes - Fixed music overlaps on several occasions - Fixed Hubert not following after monster transformation - Fixed one softlock when exiting the tower due to companions - Fixed respawn bottle not respawning player in one occasion - Fixed not being able to enter door to the balcony - Fixed hammerguy not being hittable after killing companions - Fixed bats not triggering mouse and bear traps - Fixed monkey music not stopping after going from the cup player's room to the monkey zone via the genie - Fixed drunkenness not being reset after transforming back from being a monster - Fixed Van Wampe dropping the exit key when being transformed
Balancing
- Evelius' eat attack has been nerfed. Instead of destroying any armor via his bite attack, he now does damage to it. This means iron and gold armor can take multiple hits from him.
Other
- Sleeping monsters should now eat bats and bards - The bard corpse can now disarm traps - Enemies should not get killed on a hook that already has an armor attached - Improved prioritization of hitting enemies and chests instead of levers and torches - Fixed swan shield now transforming into octagonal shield - Added a hint for the down + jump command on the balcony - Added a hint to open chests - Added a use hint for the magic lamp - The beardless bust is removed from mirror and barber unless the player already owns a beard, since this was confusing - Picking up or swapping hands with a monster corpse under a hanging bomb will not make it explode instantly anymore - Small items and spells should now always go through gates and no longer depend on the throwing distance - Bees shot from a hive can now shoot down armor on hooks