FIXED: * title: button is now labeled 'EXIT' rather than 'BACK' * online: netcode improvements * game: mistakes number too low in Rubelard's console * game: bugs related to diagonal toppers and swapping should be fixed a huge thanks to Mark Alan for finding this bug!
FIXED: * title: button is now labeled 'EXIT' rather than 'BACK' * online: netcode improvements * game: mistakes number too low in Rubelard's console * game: bugs related to diagonal toppers and swapping should be fixed
FIXED: * quest: changed the 'blood cup' puzzle to reflect the correct colors (thanks Mark Alan) * app: removed all generic keyboard shortcuts (CTRL+P, F2, etc) * game: when right-clicking after a puzzle is solved, the color selection box should no longer appear * steam: trying to
FIXED: * quest: changed the 'blood cup' puzzle to reflect the correct colors (thanks Mark Alan) * app: removed all generic keyboard shortcuts (CTRL+P, F2, etc) * game: when right-clicking after a puzzle is solved, the color selection box should no longer appear * steam: trying to make the steam overlay appear when pressing shift+tab. can anyone see it? * game: improved creation and placement code of diagonal toppers
FIXED: * online: rematch button should show up in the proper location * treasure: when all items are collected, machine should appear broken still investigating the errant diagonal toppers!
FIXED: * online: rematch button should show up in the proper location * treasure: when all items are collected, machine should appear broken
FIXED: * quest: token rewards should happen more frequently * online: the joiner should receive the same starting questionmark tiles and free reveals as the host * online: game finished should now transmit to loser properly * puzzle: diagonal toppers may rarely persist even thoug
FIXED: * quest: token rewards should happen more frequently * online: the joiner should receive the same starting questionmark tiles and free reveals as the host * online: game finished should now transmit to loser properly * puzzle: diagonal toppers may rarely persist even though they're zero. should be fixed.
FIXED: *game screen: removed keyboard press 'i' debug function *create mode loading: fixed other modes to work properly after loading a level thanks to Mark Alan for finding several issues!
FIXED: *game screen: removed keyboard press 'i' debug function *create mode loading: fixed other modes to work properly after loading a level
FIXED: *game screen: user created levels not showing the inner connections *game screen: Rubelard will fly leftwards if his wing is covering any tiles ADDED: *options: right click to stop 'kill bg' *options: make cursor trail show up in options
FIXED: *game screen: user created levels not showing the inner connections *game screen: Rubelard will fly leftwards if his wing is covering any tiles ADDED: *options: right click to stop 'kill bg' *options: make cursor trail show up in options