Operator8

Aligned Games

Released
Nov 12, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Crystal Harvest: Apex Operator Demo Out Now!

    Hi everyone, I'm excited to announce a new game set in the Operator universe, called Crystal Harvest: Apex Operator! In Crystal Harvest: Apex Operator you play as an operator sent to various planets to mine crystals and fight off Telkar hordes. A lot of familiar faces are returni

  2. Developer post

    Patch Notes For November 14

    - Added new sounds to weapon hits. - Fixed outline staying on screen after death. - Fixed outline missing on some pickups. - Fixed Static minimap issue. - Fixed colliders on doors at the end of maps.

  3. Developer post

    🎉 Operator8 is Officially Released! 🎉

    After four years of hard work, thousands of lines of code, hundreds of hours spent making Telkar in Blender, thousands of handmade textures and materials, and a LOT of late nights, I’m beyond excited to announce that Operator8 is finally here! It is releasing right now! This jour

  4. Developer post

    Patch Notes For November 12

    - Updated and fixed some achievements. - Added outlines to some enemies. - Fixed some text PDA sizes. - Added middle mouse key to throwing grenades. You can now use "G" or "middle mouse" to throw. - Fixed minimap not working correctly after opening full map. - Applied a target ro

  5. Developer post

    Patch Notes For November 12

    - Fixed an issue where some doors where not displaying the keycard they need correctly.

  6. Developer post

    Patch Notes For 12 November

    - Fixed small collider issues. - Fixed credits showing random numbers issue. - Fixed dead bodies not being destroyable issue. - Fixed some text mistakes and scaling issues.

  7. Developer post

    New Level : Lacuna Airstrip

    The last stop on your mission... the Lacuna Airstrip. The Lacuna Airstrip is a industrial packaging and shipping location on the outskirts of Triton. This location was used pre invasion as a local airstrip for incoming workers and outgoing shipments of crystals and energy parcels

  8. Developer post

    Patch Notes For November 11

    - Ammo purchased from shops now gives the player twice as much ammo. - Made it so that credits give a random rather than static amount. - Made boss fight spawn rate slightly less. - Fixed issue where the lightning system stopped working. - fixed minimap map scales for all levels.

  9. Developer post

    Patch Notes For November 10

    - Fixed a weird light issue that was caused by the lightning system. - Rebalanced economy. - Fixed an animation issues that happened when you throw grenades and switch weapons. - Fixed an issue where the minimap would stay static. - Fixed some text errors. - Fixed an issue where

  10. Developer post

    Patch Notes For November 10

    - Added Lacuna Airstrip Level. - Made some small performance improvements. - Fixed some colliders issues.

  11. Developer post

    New Level : Lacuna Forest

    The Lacuna forest has been completely consumed by the foliage and nature on Triton, and the Hivemind is taking over! This is the Lacuna forest, a mostly exterior region with some vast open spaces to explore and traverse. This region is large and very densely packed with plants an

  12. Developer post

    Patch Notes For November 6

    - Added the Lacuna Forrest Level. - Fixed an issue where dead scientists dropped 2 keycards when they were destroyed. - Made interface improvements in the main menu. - Fixed an issue where the FOV would shift when you scrolled while running. - Fixed all map stretches for the full

  13. Developer post

    Patch Notes For October 31

    - Added view distance limiter to help performance on lower end systems. - Make music audio slider to control music volume directly. - Disable backtracked enemy spawnpoints when spawning from clone pod. No more enemies spawning behind you. - Compass breaking after spawn issue fixe

  14. Developer post

    Patch Notes For October 25

    - Adjusted additional difficulty based on each level (scaled difficulty to progress + selected difficulty level) So, the further the player goes, the harder the game gets. - Made an icon showing if the player has a clone active. - Made tooltips in graphics menu for settings to ex

  15. Developer post

    New System : Full Map Interface

    Operator8 has a lot of tight and technically complex designed spaces that can be hard to navigate and get through. There are many hallways and tight interior spaces that can be difficult to navigate through, not to mention massive outside areas that can also be easy to get lost i

  16. Developer post

    Patch Notes For October 23

    - Added a full map menu system to show Player the entire map of each level. - Fixed enemies and items respawning at player death issue. They now have permanent consistency (Unless the player restarts). - Increased ammo capacity of all guns slightly. - Added an arrow to player min

  17. Developer post

    New Features : Difficulty Modes and Level Selection

    You can now select a level to play, but only after you have completed it. If you have finished a level, you should be able to play it again, at your own leisure. With this system, you now can. Simply finish any level in the game and select it from the main menu to play it. You'll

  18. Developer post

    Patch Notes For 22 October

    - Implemented level selection. - Fixed small doors minimap color issue. - Implemented difficulty selection. - Fixed player movement audio in menus issue.

  19. Developer post

    New System : Drones

    Drones have been added to the game! These drones fly around the open areas of maps and drop ammo or vital pickups when shot down! They are easy to spot and shine with a yellow light as they fly around certain areas of the maps. They also have a yellow spotlight that illuminates t

  20. Developer post

    Patch Notes For 14 October

    - Added drones that are destroyable and drop supplies when killed. - Many small level design fixes. - Added destroyed ships and helicopters props to all maps. - Fixed melee and kick audio sfx issues. - Reworked all audio. - Reduced laser rifle damage. - Rebalanced economy. - Reba