The Lightning Update
Just a quick update, added a Lightning item. Update: added Lightning item.

Developer posts and news about this game.

Just a quick update, added a Lightning item. Update: added Lightning item.

Zombie Survivors 1.0.0 This update marks the transition out of Early Access, and into a fully released, stable version of Zombie Survivors. It has been a little while since our last updated, and I wanted to fill you all in on our plans. Zombie Survivors started out as a simple we

This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added

This update marks version 1.0.0. We will begin the transition out of Early Access. Keep an eye on this page for a larger news post soon! +Performance updates +STEAM DECK COMPATIBILITY +Bulk Up item added

Just a quick fix for a crash when loading leaderboards. the leaderboards will now retry every 1 second if it fails to load, instead of crashing.

0.9.2 marks the addition of a Daily Run and Daily Leaderboards. Every day, a new random character and seed will be rolled for all players. Compete to claim the top spot on the daily leaderboard. Right now, the leaderboard goes by number of kills in a single run. This may change t

+fixed "red line glitch" with boss healthbars +added max speed to enemy's knockback +fixed "bosses always get knockback down" +scythe spiral pattern and limited max range

This update contains fairly large changes to the way 2 items work. Both attack damage and luck boosts, have been swapped out to a logarithmic curve. This change is pretty substantial, and likely will be tuned HEAVILY from here. Please let us know how you feel about these changes,

+fixed chest glitch where skipping animation gave 1 of 3 items +slightly buffed damage boost +fixed crash with > 100 twirls +fixed pressing escape in options menu restarting the game +new item, Heart Container

+try/catch for game closing error +buffed damage boost +mouse controls for movement (left click to run towards mouse) +added option for screen shake +new layout for options menu +added stats to screen when game is paused. +added unspent points to screen when paused +prep for "ult

+unlock box hidden when not showing an unlock +enemies can now die while being rapidly hit +soft-lock when traveling to new environment fixed +damage boost now scales linearly instead of exponentially +enemies have a max speed +10,000 steps unlock changed to 2,500 steps +bosses n

Changelog: +lowered corpse lifespan(community suggestion) +ray gun: unlocked by getting normal gun to level 5 +Explosive Anger item: unlocked by reaching exp level 50 +Racing Tires item: walk 10,000 steps in a run to unlock +Explore the city achievement +Reaper achievement

The city environment has been started. This is still heavily a work in progress. Here is how it works for now: At wave 30, enemies stop spawning, and the player's vehicle spawns to evacuate the player to a new area. When you reach the new area, difficulty is increased, and the en

Just a quick update. A few users have pointed out text errors in the new deck builder. The biggest one, was that the 2nd row of cards, had entirely the wrong descriptions. Tomorrow, we plan to push an updated with several new unlockable items :D Changes: +Fixed button label numbe

+deck builder tooltips +deck builder UI tweaks +changed how saving / loading decks work, to be more future proof +started work on unlockable items and weapons

+removed placeholder text in deck builder

+added supporter name to random name generator "Dyminblade", "AnxiousPotato" +enabled deckbuilder +DECK_BUILDER achievement

As we prep for the deck builder update this weekend, we have added a few quality of life changes. Many of which come directly from community suggestions. +reroll menu now has default option of "never mind" instead of "reroll" +reroll menu button sprites updated +removed old plant

+sprite shake on staggered enemies +scythe hitbox edited +boss 1 corpse sprite +new food sprites +buffed knife starting range // Work in progress and not in the game yet // started working on a "deck building" mechanic that lets you swap new items into the game's spawn pool

This update marks the first iteration of boss fight for Zombie survivors. Currently, every 10 waves a mini-boss will spawn. this boss has an active attack, and will do more than just run towards the player. In the future, there will be a unique mini boss at waves 10, and 20. foll