Hotfix 6.1.2
Hot fix to address Chapter 3: Mine transition bug

Developer posts and news about this game.

Hot fix to address Chapter 3: Mine transition bug

Purpose So, CAT Interstellar: Recast was an effort to explore and learn all the new features in Unreal Engine 5 in the hope of using it for Episode II ... I don't want to say this effort was a mistake (it wasn't) but: It took a lot longer than expected due to bugs in the early ac

New DOG VII model We commissioned Ionut, the original designer of DOG, to make an ultra hi-poly version that leveraged Unreal Engine 5's nanite mesh Technology. The resulting model is about 500,000 polygons and is a huge improvement in terms of fidelity and detail. Screenshot too

Added a CineCam tool Replaced the DOG VII model with high poly nanite meshes General Optimizations across all levels

Environment Improvements Revamped lighting on 'Signals' Adjusted audio on helicopter for more impactful feel Adjusted emissive properties of context text so it's more visible Made dust devils more random but more frequent Additional Content Added additional Android Dialog Added L

Small day 1 update to fix and issue with players falling through floor in base level. Optimizations of lighting on cave and glacier level. Sound of Helicopter improvements. Collision issue on credits level.

CAT Interstellar: Recast is now available on the Steam store. Broadcast link We'll be doing broadcasts for most of the day so feel free to drop in even if it's just to tell us what we did wrong. Seriously, If you've followed this game for any amount of time you know that I genuin

So, you might have noticed we launched a Steam store for a Remastered version of CAT Interstellar using the Unreal Engine 5. I will now attempt to explain Why we decided to remaster the original Improvements made to the game Why we made it a separate application How owners of the