satryn deluxe

maybell🌻

Released
Oct 14, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    1.1.6 - the 5TH ANNIVERSARY update

    it's true, satryn originally released on march 19, 2021. please enjoy this small gameplay and quality of life update. added a local leaderboard. added extra friends to the first few levels to get that tasty power-up chain reaction started faster. power-ups now auto-collect on lev

  2. Developer post

    the next maybell game is here.

    hey, i just released a new game called Merp in Merpworld. if you like platformers and also liked reading the manual in satryn, i think you will enjoy your time here. i see everyone's feedback for satryn, and after a little rest i will start thinking of a small satryn update. than

  3. Developer post

    1.1.4 and 1.1.5 – the PARITY update

    Satryn DX came out on switch recently! but you're here for satryn deluxe news, so here are both updates that went into the switch version during its development. 1.1.4: performance improvements. 1.1.5: added a new super rare power-up.

  4. Developer post

    1.1.3 - the SPRING CLEANING update

    remember satryn? i have grown and learned much since its release over 3 years ago. i'm happy to still be here, and i'm happy you are too. please enjoy this small update. did some optimizations that should result in dramatic performance improvements. this was done for no reason in

  5. Developer post

    1.1.2 – the TOUCH ME UWU update

    new things satryn is now available on android. for free. touch controls can be enabled in the controls menu for all versions. there is now a sound and tiny graphic on the hud when you pass your high score and farthest level. gameplay changes gluons now appear less frequently, to

  6. Developer post

    1.1.1

    reduced minimum aspect ratio, which should better accommodate portrait orientation and non-widescreen displays. "really quit?" menu is less confusing. fixed a bug that could cause a score to not upload and then disappear forever. (thank you for your sacrifice, MrUnbecoming.)

  7. Developer post

    1.1 – the ANNIVERSARY update

    2 years ago today i started making this little thing. this update is special because the last item from the original to-do list is now complete: a boss. new things new water power-up. 5 new cheevos. the keepers are no longer dormant. gameplay changes difficult baddies show up mor

  8. Developer post

    1.0.2

    1 new cheevo. high refresh rate support is back. dual shot will now always be overwritten during level clear power-up box collection. rewrote input, hopefully this fixes certain controllers dropping inputs. fixed an arch linux crash.

  9. Developer post

    1.0.1b

    scores now upload periodically during gameplay. hopefully this prevents lost scores in case the application unexpectedly closes.

  10. Developer post

    1.0.1a

    removed high refresh rate support to prevent crashes for now. :(

  11. Developer post

    1.0.1

    gameplay changes termimamas spawn amount slightly decreased shield drop rate slightly increased bug fixes fixed button hover indicator sometimes not showing up optimized how achievements are checked (it was really bad, should be much better now)

  12. Developer post

    1.0

    new things shield power-up. save yourself. ball mine. it’s a mine, but it rolls because it’s a ball. a rare hazard. 54 shiny achievements to collect: visual added support for high refresh rate monitors. added button hover indicator. should make navigating the interface with keybo

  13. Developer post

    0.9.2.1

    manual added an entry that introduces our hero defined a keyword that should clarify other entries clarified the score multiplier loss mechanic crashes linux users experiencing a startup crash: there is now a beta build available. please run it and let me know if the issue is res

  14. Developer post

    0.9.2 - the CYANOSIS update

    gameplay changes you can now only lose friends once per level. go get some bigger numbies power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up there is now a small window of time a

  15. Developer post

    0.9.1.3

    changes reduced gluon pull force when connected further flame bullet optimizations small overall optimizations possibly fixed a crash related to the hud entering/exiting (would occur when restarting a run, for example)

  16. Developer post

    0.9.1.2

    changes player bullet particles are back. if this game is to be a broken mess, it will be a sparkly broken mess “really quit?” menu makes a little more sense, visually flame bullets now hella optimized increased polygon memory limits tweaked godot’s 2d batching settings (i truly

  17. Developer post

    0.9.1.1

    experimental changes disabled player bullet particles. i suspect they may be responsible for the crashes disabled level edge collision detection for flame bullet let me know if this improves anything.

  18. Developer post

    0.9.1 - the I HOPE THIS WORKS update

    some users have reported that the game is crashing. unfortunately, i have not been able to recreate them. this update contains a collection of guesses, so please let me know if anything has improved. together we can make satryn deluxe (mostly) crash-free (maybe)! ui added a littl

  19. Developer post

    0.9.0 - SATRYN DELUXE

    hi :) satryn first launched on itch.io for free and has been updated three times. satryn deluxe is the latest 0.9.0 update. (the itch.io version will forever be stuck at 0.8.3.) if you are new here, welcome to the Singularity of Suffering! 😘 these patch notes are probably only r