gameplay changes
- you can now only lose friends once per level. go get some bigger numbies
- power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up
- there is now a small window of time after baddies spawn in which they can not hurt you
- destroying pompi part 3 no longer required for level clear. now they just lil bonus points
- reduced power-up box shockwave radius and force
- increased player bullet knockback
ui
- screen transition time sped up even more
- added an entry to the manual to explain the friend loss mechanic since it’s a little more complicated now
- specified which things are invulnerable in the manual
visual
- changed player death effect color to cyan. feels more chill this way
bug fixes
- did a complicated overhaul of every script that uses a godot function i had no idea was buggy and could cause crashes
- fixed shockwaves not syncing with the rainbow strobe for the first few frames, during which they were full white (an illegal color per the palette!)
- additional experiments with object instancing/cleanup that might prevent crashes
thanks to this update, mama's back in the top 10 😎
