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0.9.2 - the CYANOSIS update

gameplay changes

  • you can now only lose friends once per level. go get some bigger numbies
  • power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up
  • there is now a small window of time after baddies spawn in which they can not hurt you
  • destroying pompi part 3 no longer required for level clear. now they just lil bonus points
  • reduced power-up box shockwave radius and force
  • increased player bullet knockback

ui

  • screen transition time sped up even more
  • added an entry to the manual to explain the friend loss mechanic since it’s a little more complicated now
  • specified which things are invulnerable in the manual

visual

  • changed player death effect color to cyan. feels more chill this way

bug fixes

  • did a complicated overhaul of every script that uses a godot function i had no idea was buggy and could cause crashes
  • fixed shockwaves not syncing with the rainbow strobe for the first few frames, during which they were full white (an illegal color per the palette!)
  • additional experiments with object instancing/cleanup that might prevent crashes

thanks to this update, mama's back in the top 10 😎