Developer postOriginal post (opens in a new tab)

0.9.1.2

changes

  • player bullet particles are back. if this game is to be a broken mess, it will be a sparkly broken mess
  • “really quit?” menu makes a little more sense, visually
  • flame bullets now hella optimized
  • increased polygon memory limits
  • tweaked godot’s 2d batching settings (i truly don’t know what i’m doing here)