Write 'n' Fight

AVOS'

Released
Aug 22, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
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  5. Developer post

    Today, June 29th is Antoine de Saint-Exupery's birthday.

    The previous day I had tramped without hope. Today the word “hope” had grown meaningless. Today we were tramping simply because we were tramping. Probably oxen work for the same reason. Yesterday I had dreamed of a paradise of orange-trees. Today I would not give a button for par

  6. Developer post

    Huge June Update

    1010111 1100101 1101100 1101100 100000 1111001 1101111 1110101 100000 1100111 1101111 1110100 100000 1101001 1110100

  7. Developer post

    June Write`N`Fight Challenges

    Challenge 1: 1. Complete the Tower with any character. 2. Battle against AI at the third level of difficulty (Finnegans Wake). 3. With x2 Speed Mode enabled. 4. No range attacks. 5. Provide video proof of your progress. 1. どのキャラクターでもタワーをクリアしてください。 2. AIの難易度を3段階目(フィネガンズ・ウェイク)で戦ってく

  8. Developer post

    Camera changes, various bug fixes

    - In order for Write 'n' Fight to be more fighty we've changed camera's field of view so the game would look a bit less like a platformer. Now you can read the expressions of anger and pain on the faces better! - Fixed a bug that caused Mark Twain to perform a superjump after das

  9. Developer post

    Multiplayer stability

    - Sooo... Some of the players might have noticed that the multiplayer gameplay was a bit jumpy at times. Well, no more! As it turned out, our rollback sistem was too good, and actually broke the space-time continuum and causality which resulted in negative rollback frames. So, we

  10. Developer post

    More bug fixes!

    - Fixed a bug that caused players to be able to spam range attacks while crouching with various characters. - Fixed a bug that caused players to be able to perform infinite jumps while in a local game. - Fixed a bug that caused the game to crash while attacking Latin American Aut

  11. Developer post

    Balance changes!

    - Since Alexandre Dumas got only one skill at the moment, we substantially increased his overall damage from all normal attacks and reduced cooldown of his skill. - William Shakespeare's unblockable Ground Stomp now deals more damage, have a bigger hurtbox, launches enemy further

  12. Developer post

    Even more performance! Numerous bug fixes!

    - Like an unstoppable train, Leo Tolstoy was too good at bashing his opponents through the walls of the arenas. So we've nerfed that ability not just for him, but for every chatacer in the game. No more punching people through the walls! - Game options are now always saved proper

  13. Developer post

    More performance! Faster Loading! Light Baking!

    Due to changes in lighting computations the game is now working much faster across all platforms! - The initial loading sometimes might take a little longer, but the subsequent loadings will be much faster. -Much faster rendering of the game frames overall.

  14. Developer post

    Hyperjump bug fixes

    So, we all got a chance to float around the air for some time(If you hadn't - good for you). Well time's up... sort of. We liked the idea of players exploiting skill animation cancel to get double or even triple jumps. However, now it will not be infinite. Some characters can sti

  15. Developer post

    Another big update!

    - Due to change in the lighting optimization the game is running much smoother across all the platforms. Loading is now faster, faster transitions between levels. - Fixed the bug that was causing immobility of Player 1 that was hosting an online match, - Fixed the bug that was ca

  16. Developer post

    D1P

    D1P 1. Gameplay: - Changed bull attack algorithm (Hemingway's Skill 2). Thanks @kamoihito, @Kaitoman1216Lov - Changed the algorithm for the transition to magical arenas 2. Multiplayer and Rollback: - New adjustment of Find a Friend Mode

  17. Developer post

    Huge Update of Main Game Modes

    Huge update of main game modes: vsP2 Mode, vs AI Mode, x2 Speed Mode, Prophet Mode, KO Chess Mode, Tower, Tower with KO Chess Mode, Multiplayer with Rollback.

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    Rollback pre-Alpha

    A fully functioning rollback apha should be ready within a week. Happy Holidays! You can report the most hideous bugs here:

  20. Developer post