Propulsion

Chadderbox

Released
Jul 15, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Bug Fix #19

    With new features, comes new accidental features. I messed up, and completely broke the level progression! Don't worry, it is hopefully sorted now. Fixed: Next level not unlocking. Level not progressing when clicking next after level 2.

  2. Developer post

    Level Editor Update

    Hello there! I have wanted to add a level editor to this game since I started working on it, and now I've finally got it done, just in time for the three year anniversary of the game's release! Additions: New menu on the main menu for custom content. New custom content hub to pla

  3. Developer post

    Bug Fix #18

    Fixed: Bug where Speedrun menu didn't show up Bug where Extras menu didn't show up Let me know if you find any more bugs; I'll try my hardest to fix them.

  4. Developer post

    Bug Fix #17

    Fixed: User experience on ultrawide monitors. User experience on smaller monitors (4:3 etc). I know what you're thinking; two updates in one day? What a great developer! The truth is that I had the project open and I couldn't stand to leave it how it was on some less conventional

  5. Developer post

    Bug Fix #16

    Fixed: Bug where Steam achievements would not properly sync. There are also some small additions that I added over the past while that I have completely forgotten about, so enjoy some of the surprises.

  6. Developer post

    Bug Fix #15

    Fixed (hopefully): A bug that caused the resolution of the game to change to a smaller one when entering levels or the settings menu. Last patch I added a feature to negate this, but hopefully in this patch, it should be fully fixed. Have fun!

  7. Developer post

    Bug Fix #14

    Added: New Command Line Argument: -forceres There has been a problem where some people's monitor resolution can just not be picked up, so I've added a -forceres to freeze it and make sure that it won't be changed to a random resolution while playing. -forceres can be combined wit

  8. Developer post

    Content Update #2: Halloween

    The Halloween Season is here! Escape hell in this ghoulish new limited time level, available from the 25th of October to the 2nd of November every year. Menu Updates I've always wanted to add some extra little things to the menus, and also to give them a little bit of a re-organi

  9. Developer post

    Bug Fix #13

    Fixed: Windowed mode resetting to fullscreen Settings menu breaking at higher refresh rates (>144Hz) This settings menu bug has been driving me insane. I couldn't figure it out, until Dorbell reported the bug and we traced it down to being because of his refresh rate being pre

  10. Developer post

    Bux Fix #12

    The Apply button is now held at gunpoint. This may cause slightly dodgy behaviour, but it is better than how it was before. Before this update, the apply button just didn't work for some people. I initially denied this because I have no idea how it could come about, but I'm going

  11. Developer post

    Bug Fix #11

    There was a problem with the Apply button in the settings menu. It could be fixed now, it could not, or something else could also be broken. But yeah, hopefully this is fixed, I never had the problem but I hope it is fixed now.

  12. Developer post

    Minor Update #2: Random Mode

    New mode! A little mode that chooses random levels so you can get a nice assortment of levels to play. Along with the new mode, there have also been some subtle behind-the-scenes changes that should make things a bit smoother for everyone.

  13. Developer post

    Bug Fix #10

    Modified the tutorial to include information about bunny-hopping. Minor optimisations. Fixed distance reporting for the distance achievement (I may or may not have accidentally deleted the line of code that makes it work). Made a change to a script that may stop a bit of lag / st

  14. Developer post

    Content Update #1 - The Noobie Update

    Intro This is quite a big update and it focuses on improving the new player experience, and it should fix a lot of major problems that people have pointed out. Tutorial The game didn't have a tutorial, but now it does, which is cool, I guess. This was probably needed quite a bit,

  15. Developer post

    Bug Fix #9

    Saving stats for achievements should now be more consistent, and they also track progress while you are offline, ready to upload next time you launch the game connected to the Steam servers.

  16. Developer post

    Minor Update #1

    Wow, not a bug fix for once! This update introduces a new frame limiter, because people were mentioning about how the game would max out their graphics card, and we really don't want to waste all of that electricity. Another tweak is an increase in precision to the timer in the s

  17. Developer post

    Bug Fix #8

    Patched a minor problem with speedrun mode.

  18. Developer post

    Bug Fix #7

    I was told that the wind in this game kinda blows, so I patched that. Other than that, I fixed some confusing things in the UI, but I still haven't gotten around to trying to make scrolling in the level selects more intuitive, I'm so sorry!

  19. Developer post

    Bug Fix #6

    I accidentally shipped in dev mode. Whoops. I'm updating so much because of all the great feedback you are giving me, thanks a lot guys!

  20. Developer post

    Bug Fix #5

    Of course, it could be any level to have something go wrong, but naturally it has to be Level 100. Awesome. Anyway, I fixed it. Maybe you can finally finish the game now.