Hi! Another quick patch here: New Feature: Now Regata's special attack is a bouncy fireball instead of just throwing a coin. Fixes: Fixed a couple of minor alignment bugs and bullet damage code.
Hi! Another quick patch here:
New Feature:
Now Regata's special attack is a bouncy fireball instead of just throwing a coin.
Fixes:
Fixed a couple of minor alignment bugs and bullet damage code.
Hi, this is just a quick update, we are currently working on implementing more characters for the versus mode! Fixes: Graphic issues on endless run stages Purchasing the Speed skill lvl 1 wouldn't trigger the first skill achievement
Hi, this is just a quick update, we are currently working on implementing more characters for the versus mode! Fixes:
Graphic issues on endless run stages
Purchasing the Speed skill lvl 1 wouldn't trigger the first skill achievement
Hey everyone! : ) We are back with new exciting content for Burnit Quest! New Feature: Two new exercise styles for endless mode: Endless Swimming : Do jumping jacks on a procedurally generated underwater stage Endless Slingshot : Do as many sit-ups as you want on this slingshot s
Hey everyone! : ) We are back with new exciting content for Burnit Quest!
New Feature: Two new exercise styles for endless mode:
Endless Swimming: Do jumping jacks on a procedurally generated underwater stage
Endless Slingshot: Do as many sit-ups as you want on this slingshot stage
Fixes:
Wrong collisions in some stages
Flame Dash skill was buggy in some instances
Lots of graphic bug fixes
The Skills button on the lose screen wasn't navigating properly
That's it for today! We'll keep putting out new content and improvements, stay tuned and keep on burning!
Hi again! Hope your exercise routine is going well! Here are the contents of today's patch: Got rid of a invisible collider on stage 7-1 Flame dash had a glowing light that behaved weirdly in some stages, it was removed Added a couple more hearts in stage 7-1, which is kind of br
Hi again! Hope your exercise routine is going well! Here are the contents of today's patch:
Got rid of a invisible collider on stage 7-1
Flame dash had a glowing light that behaved weirdly in some stages, it was removed
Added a couple more hearts in stage 7-1, which is kind of brutal with all the stomping pillars
Hi, I'm back with a bunch of new fixes to the VS multiplayer mode! Thanks to user Arelyn530 from r/BurnitQuest! Here are the fixes this time around: Versus Stampede mode is finally accessible! Bumpers on Last to Fall Versus won't affect both players at the same time on collision
Hi, I'm back with a bunch of new fixes to the VS multiplayer mode! Thanks to user Arelyn530 from r/BurnitQuest!
Here are the fixes this time around:
Versus Stampede mode is finally accessible!
Bumpers on Last to Fall Versus won't affect both players at the same time on collision
Versus fishing had a weird bug where the fishing rods would start at a weird location
Some graphical fixes were done too
Next up I'll be working in implementing all characters on versus mode! Stay tuned and keep on burning!
Hey! It's been a while folks! We are back with another quick Burnit Quest update: Fixes: Fixed an issue where players could jump over the end of stage pyres with enough jump skill Trophy on stage 6-3 wasn't working properly Graphic fixes in stage 5-4 and 5-5 Adjusted issues with
Hey! It's been a while folks! We are back with another quick Burnit Quest update:
Fixes:
Fixed an issue where players could jump over the end of stage pyres with enough jump skill
Trophy on stage 6-3 wasn't working properly
Graphic fixes in stage 5-4 and 5-5
Adjusted issues with stage tracking on stage 6
I currently got a full-time job, but the updates will keep coming, thanks to everyone that has been playing and reporting these improvements!
By the way, check out Burnit Quest's official soundtrack made by our excellent friends from Silverpine Project: https://distrokid.com/hyperfollow/silverpineproject/burnit-quest-original-soundtrack
Hey! We have some exciting news for Burnit Quest check out the list below: New Feature: Added endless run modes for Forest, Beach, Plateau, Springs, Peaks and Ruins levels, now you can work out on your favorite stage! Fixes: Fixed an issue where sometimes damage shown wouldn't co
Hey! We have some exciting news for Burnit Quest check out the list below:
New Feature:
Added endless run modes for Forest, Beach, Plateau, Springs, Peaks and Ruins levels, now you can work out on your favorite stage!
Fixes:
Fixed an issue where sometimes damage shown wouldn't correspond with the damage dealt
Made it so game settings are saved in player data
Improved how fast Rith stops when you stop running
A lot of graphic improvements!
Now all the fonts in the game are set up for translation, we will also release a demo soon. That's it for now, take care,
Hey! :D It's time for another Burnit Quest Update! This time I only did 3 major things: Made the thinner platforms allow the player to jump through from below them. Fixed a navigation issue on the Stage Select screen (from the Stretch button to the others) Fixed the jump tutorial
Hey! :D It's time for another Burnit Quest Update!
This time I only did 3 major things:
Made the thinner platforms allow the player to jump through from below them.
Fixed a navigation issue on the Stage Select screen (from the Stretch button to the others)
Fixed the jump tutorial 3d model on the first stage
Hello everyone! It's time for our first Steam Patch Notes ! I'll be quick this time, so bear with me: New stuff New enemy implemented on Alerga Beach: Usinginzi: A burrowing worm that jumps when it gets close to you Improved animations for magugo (the mage enemy) Bug fixes Remove
Hello everyone! It's time for our first Steam Patch Notes!
I'll be quick this time, so bear with me:
New stuff
New enemy implemented on Alerga Beach:
Usinginzi: A burrowing worm that jumps when it gets close to you
Improved animations for magugo (the mage enemy)
Bug fixes
Removed a floating bird from the hot springs stage
Fixed a bug where you'd unlock the all skills achievement by purchasing your first skill
A bunch of minor visual bugs
Improvements
Improved navigation, now you can access the Skilltree from the game over screen
Changed all raster text for engine native text
I'm currently reworking Rith's visuals based on the game cover! It's looking pretty great! Can't wait to show all of you!