Yay. We're now Steam Frame verified!
Frame users should get the beta version (the Frame verified release) a bit earlier without needing the switch to the beta manually (although we always appreciate anyone who wants to help beta test)

Developer posts and news about this game.

Frame users should get the beta version (the Frame verified release) a bit earlier without needing the switch to the beta manually (although we always appreciate anyone who wants to help beta test)

Sometimes we get too busy to post everywhere and everything (and sometimes we just forget) so here's the new features in v2.30 and v2.31 Portals Between Sketches Portals are new shape widgets that let you link one sketch to another. Add a portal from the Sketchbook, place and res

:-)

If you've got issues with sketches you've previously published to Viverse - try republishing them from this version of Open Brush. Let us know any issues you find and we'll fix them ASAP

These were already live for other platforms. Guess who forgot that Steam releases had an extra manual step :-/

A much requested feature is the ability to see thumbnails of your sketches in Windows Explorer. We've just released an Explorer extension that enables this. It's currently available for download on our Itch.io page (the last item in the download list). Please let us know if you h

Early Christmas present for the Open Brush community. v2.13 has just been released with tons of amazing new features. Powerful plugin system, .vox and Open Blocks import, publish to Viverse and lots more. Free and open source forever! Plugins Possibly our most powerful new featur

View Video on YouTube View Multi Mirror Docs Feature showcase for the incredibly powerful Multi Mirror feature. Symmetry is everywhere...

Room owners can mute, kick out set other users to "view only" mode. This release has support for paint and eraser tools in multiplayer. We will gradually add support for other tools and features over time. Cross platform, free and open source forever.

We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead! 🚀 Features Remove almost all uses of Experimental Mode, and combine Monoscopic into the main rele

Open Brush is 3 today! We're celebrating by releasing a new version, packed with tons of new features. We have an even bigger 3.0 release in the works which will add multiplayer, but we wanted to get these features to you as soon as possible! Localization You can now use Open Bru

In some cases a sketch would fail to load (if the top layer only had reference images on it and no brush strokes). This fixes that by moving them to the main layer. A proper fix will be in the next formal release.

Features Bundled "Featured Sketches" Since Google Poly closed down, the immediate access to some examples by talented artists was sorely missed. So we've added some of the classics back in. We have big plans for sharing and viewing artwork so this is just the start. Add a button

2.1 is a bugfixes only release. We're looking forward to bringing new features to Open Brush soon! Enable WMR default controller profile. Fix saving after deleting a layer. Fix swapping camera modes when using a Vive controller. Smoother scrolling on Vive controller touchpads. Fi

Open Brush v2.0 is finally here! This update marks our second anniversary, and the end of a long year of work to upgrade the project to the latest and greatest in XR tech. Full release notes here! Note: for those using the beta branches named: prerelease prerelease-experimental b