Soran

Joseph Keenan · Jazzcharles Games

Released
Jun 14, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Goodbye "Rad Supporter Hat Pack"

    I want to start by thanking everyone who bought the hat pack and has supported Soran's development in other ways. You're all awesome, and I'll forever appreciate your help on this project. I recently started a new job in the video game industry, and a part of that commitment is t

  2. Developer post

    Beta 1.15.54: A Totally Valid Update

    In this update I've done some long overdue housekeeping. As a solo developer, I've been continuing to learn Unreal Engine over the 4 years I've been making Soran. And because I don't know what I'm doing, I managed to ignore a few thousand null reference errors over the years. The

  3. Developer post

    Beta 1.15.50

    In this update I'm trying out some balance changes to address the gameplay goals of "defenestrating players off of the map should be fun" and "the player should never accidentally fall off of the map." Here's what's new... -New Arena "Sym2" added to Custom Matches for Testing -Ve

  4. Developer post

    Beta 1.15.32

    That's right, I've made 22 iterations since I last wrote any patch notes. Most of the changes have been small fixes and tweaks to help 2v2 and CTF play better. This update, however, has a few pretty significant changes that help me prepare for 1.16 which will include fully operat

  5. Developer post

    Beta 1.15.10: Introducing the Skill Ceiling

    This update introduces many new elements for testing in anticipation of the 1.16 update which will feature full 4 player matchmaking support. Here's what's new... -New Arena, "The Skill Park" added to Custom Match Options for testing -2v2 support added to Custom Match Options for

  6. Developer post

    Beta 1.15.6

    I didn't do any patch notes for Beta 1.15.3 through 1.15.5 because they were all small bug fixes. But there's some great new stuff in this one that I wanted to announce. -Significant netcode improvement to address input lag and jitter issues -Ammo Pickups now show their respawn t

  7. Developer post

    Beta 1.15.2

    Some small but much needed fixes for the latest update. Thanks to everyone who tested and submitted bugs! -Fixed issue preventing mid-air weapon swapping after a flying knee -Fixed issue causing player to remain crouched after sliding on an incline -Fixed issue occasionally causi

  8. Developer post

    Soran Multiplayer Beta 1.15: Upping the Ante

    Beta 1.15 is yet another game feel update, but it’s without a doubt the biggest one yet. In this update I did a fresh pass on nearly every aspect in the game. My goals were to polish the current mechanics, give the player better feedback, and generally streamline the whole experi

  9. Developer post

    Beta 1.14.1: Community Testing Nights

    Our first community testing night starts in a half hour! I fixed a few things to help it go more smoothly. -Various ammo pickup issues fixed -Hiding spot on the top of "Engine" blocked with zero health volume -Fixes to the maps "And" and "Horizon" that cause the sunbeam to not wo

  10. Developer post

    Beta 1.14 New Sights and Sounds and also Community Test Nights

    This update is a pretty big pass at the game feel. With the help of our small community, I've been honing in on the things that make Soran feel fun and unique, and with this update I wanted to make design decisions that emphasized those things. This update features three new maps

  11. Developer post

    Beta 1.13.5: And Another New Map

    This update adds a new map, "Summit" to the Custom Match menu so that we can start to test it out. It's the second of three new maps I'm working on for the next big matchmaking update. This map and the other new map, "Corporate" are still works in progress, so feel free to share

  12. Developer post

    Beta 1.13.4

    We've been testing the new map over the past week and ran into a handful of bugs and things. So here's what's new and what's fixed. -Fixed state created with the EODLR that was occasionally creating a shield around the user -Fixed player occasionally getting stuck in crouch -Cool

  13. Developer post

    Beta 1.13.3

    Just a quick patch to fix some issues that popped up in 1.13 -Fixed Defenestrator bug causing the game to crash -Grapple changed to fire a projectile hook -Lower level AI are now less likely to try to recover from Defenestration

  14. Developer post

    Beta 1.13.2 The Pheenix Assault Weapons Corporate Headquarters

    Here's another 1.13 patch with some fixes and a new map for testing! The new map, "Corporate" is only available for Bot fights and Custom Matches for now. The goal is to test and refine it for the bigger 1.14 update. Here's the change list. -New Arena, "Corporate" added to Custom

  15. Developer post

    Beta 1.13.1: The Patch where I fix broken glass

    After switching the bullet weapons (Rifle, Sniper, Pistol) from projectiles to hitscan, the networking for glass objects in the game (windows, bottles, lights) pretty much fell apart. So this patch is mostly to address those issues. Here's what's new... -Updated netcode for break

  16. Developer post

    Beta 1.13: The Free to Play Update

    Starting tomorrow, November 19th, Soran Multiplayer Beta becomes free to play! This update is a refined version of 1.12 with mostly quality of life changes. The Bots behavior is significantly improved. Hitscan bullets have been tested and polished. I added an in game tutorial mis

  17. Developer post

    An Experimental Patch for 1.12

    Hey there! This supposed to be is a low key and (maybe) temporary patch that is meant to experiment with some key parts of the gameplay loop. The main two changes are: -Bullet Weapons (Sniper, Rifle, and Pistol) have been changed from projectiles to hitscan --This will hopefully

  18. Developer post

    1.12 Fixes and Patches #1

    -Introduced Bot Skill Level Option -Fixes to Ready Up feature -Hitmarkers are now called from broken glass traps on the floor -Small fixes for new UI

  19. Developer post

    Beta 1.12

    This update is a big step for me in honing in on the gameplay and artistic vision for Soran. Thanks to your help, the game is functioning fairly smoothly these days. So I've turned my attention more towards balance, art, game feel, and overall design goals. I am still working on

  20. Developer post

    Beta 1.11: The Sun Beam Update

    -New weapon: The "Sun Beam" uses a magnifying glass to burn enemies with the sun. It's damage scales exponentially with each consecutive hit -Key Bindings added to the 5 weapon equip inputs -"2V2" Cheat code added if you're interested in trying to test some early custom 2s -Signi