Small update
- Kite can be controlled now with the mouse: Mouse for steering, left mouse button for jumping, right mouse button for unhooking. -Added ctrl+Enter to set the game to windowed mode.

Developer posts and news about this game.

- Kite can be controlled now with the mouse: Mouse for steering, left mouse button for jumping, right mouse button for unhooking. -Added ctrl+Enter to set the game to windowed mode.

- Translated the tutorials to every game language - Quick rotations now also hooked-in

- New player skins - Kite now show in customization menu - Fixed bug where surfboard would not show up after crash or would stick to the feet of the player

- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short - Introducing C-kites - C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities - Surfboards now with improved upwind abilities - Bow kites have less po

- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short - Introducing C-kites - C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities - Surfboards now with improved upwind abilities - Bow kites have less po

- Fixed bug where pressing restart during tutorial would restart the whole tutorial from the beginning instead of the current stage - Visual tweaks to the player's wake - Fixed language not saving permanently - Fixed bug: When returning to the main menu the last selected settings

- Added 4 time trials tracks for the ice map - Added V-Sync graphics option

- Further tweaks to kiteloop physics - Fixed bug where player was rotating on the water while keeping the kite high on 50 knots - Fixed visual artifacts on waves - Fixed "blinking" waves bug - Improved performance of waves - Fixed bug where water shader was not updating according

- Implemented new kiteloop physics including heli loop with thermal winds - Fixed bug in which during the landing the actual landing angle was off, sometimes by almost 30-40°, which often resulted in a player crash - Fixed misaligned HUD elements - Fixed rotation counter that was

- Fixed bug where player wasn't pulling the bar to the hips - Water splashes a little further than before - Anisotropic default setting is now 4 - Included "jump distance" and "last jump" in HUD - Improved iceberg visuals - Tweaks to physics - Tweaks to water shader Known issues:

- Crash detection corrected: Player will crash if landing in the upwind direction - Reworked some shaders to give it a little more of a stylized look and make the colors pop more - Graphics settings: resolution, anisotropic filtering, anti-aliasing, beauty filters - Improvements

- Fixed some issues with the ship's AI - Ship now also breaks ice blocks - Fixed collision issues on ice map - Fixed a bug where the shark was not attacking the player - Nerfed jump power

- Lake map has now time trials with four tracks - Continued working on ice map - Background sound for ice map - Object Pooling of ice blocks for unlimited destructable ice blocks - Ship wreck texture improvements and shader effects - Ship in ice map with AI - Whale in ice map has

The player, kite and board texture is now editable externally. The respective UV-layout is also provided. For the board there is also a photoshop file.

- Improved unhooked "pulling bar to hips" handling - Steer assistance also during airtime - Partially fixed bug where player bounces off water after an unhooked trick - Pushing windsurfer animation - Improved switch animation - Tweaked water shader

- Addressed white artifacts underneath the water in caribbean map - Player auto-rotates to regular stance in first-person-camera for less confusion - Added windsurfers

Added first-person-camera: Still needs some tweaks though.

- Improved passing bar animation - "Crashing with boat" sound - Eagle cry - Boat water effect - Option to disable kite effets - Shorebreak sounds - Changes to camera 3 to keep the player more in the viewfield - New player textures (WIP)

- added destroyable boats - added eagles in lake map - improved player animation during kiteloops

- further development on Lake map - some tweaking on the player physics - optimizations on Lake map