Big Byz Wars

Tommy Gun Walrus · Tommy Gun Walrus Studio

Released
Jun 1, 2023
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Update notes ver. 1.1

    Added Polish localization; Fixed 'Seaport' level low initial health level bug; Other minor improvements;

  2. Developer post

    Game version 1.0

    New Features and Changes: Added localization to 5 languages: Ukrainian, Espanol, French, Russian, and Deutch (failed to add Simplified Chineses due to some weird Unreal Engine bug); Added 'Disclaimer' for localization ("... translations in this game have been generated using auto

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  4. Developer post

    Release notes: version 0.99.3 'Endgame' patch

    Added 'Endgame' feature. 1. The user could enable: - protagonist health X5 modifier; - enemies health X0.3 modifier; - each pickup item (ammo, health) capacity X5 modifier; 2. UI for endgame in the 'options' menu; 3. Logic for enabling endgame mode (each ability could be enabled

  5. Developer post

    Patch Notes: Version 0.99.2 'End of Patching Combo'

    - Level 3: minor light tweaks in dark areas; - Level 8: added 1 checkpoint after playing; - Level 9: 1'st dialogue minor fix; - Level 10: a tweak in flying plasma trajectories, and enemies' health; lowered Cain requirements for the last dialogue branch; All annoying bugs and 'blo

  6. Developer post

    V.0.99 'Almost There' patch

    Patch Notes: Version 0.99 'Almost There' Patch New Features and Changes: 'Q-WALL-UN' level (aka level 9): Fixed a logical issue in the after-mission dialogue that limited the maximum available level of awareness percentage for the 'bad-ending' branch. 'Epilogues Repository' level

  7. Developer post

    v.0.98.7 Key decisions dialogues hotfix. pause menu UI improvement

    - Hotfixed wrong ID assignment at some key decisions dialogues; - Updated UI of pause menu: now it shows current key decision results and number/index of 1 of 28 end dialogues which are available in the 'Epilogues Repository' level. N.B. updates rate will e decrease as soon I wil

  8. Developer post

    v.0.98.6 Level 'Epilogues Repository' quality of life minor update

    1. Finalized the 'breadcrumbs' update. (neon letters near each 'mission wall' which depends on the key decision the player made during the game); 2. Lighting improvements; 3. Camera changes at elevators traveling; 4. Add tertiary small props/graffiti/debris etc. 5. Enemies tweaks

  9. Developer post

    Update 0.98.5 'Let there be light'

    1. 'Seaport' level improvements: - HOTFIX: resolved 'darkness' issue (hope this time it's final :) ); - added a few checkpoints; - tweaked some enemies' & pickup locations; - adjusted damage zones; 2. 'Epilogues Repository' level improvements: - added a few checkpoints; - twe

  10. Developer post

    v.098. 'Seaport' level hofix update

    Changelog. 1. Hotfix for 'Seaport' level (#5)- black screen for GPU of GeForce 1xxx series. 2. Fixed 'camera change' issues at level (#3). 3. Improvement of the 'Epilogues Repository' level.

  11. Developer post

    v.097. Sosich Fedback Update

    Changelog. 1. 'Main menu' readability and eye adaptation reduction; 2. Level 'Atzlan Outpost' (aka 'Level 2') accessibility fixes + improved lighting in dark areas. 3. Pause menu -> "The Main Book of Ganjuberserk" -fixed type. More deep changes on UI there - planned in the nex

  12. Developer post

    Updated Demo version of "Big Byz Wars"

    📢 Breaking News! The Latest Demo Version of "Big Byz Wars" is Here! 🎮 The new demo version of "Big Byz Wars" is now available, featuring an exhilarating experience that will leave you craving for more. This updated demo includes the highly engaging first level, offering approxi

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    Updates after players feedbacks

    - fixed assault rifle endless fire without a player click - fixed 'black squares' glitch during intense shooting - fixed shotgun impact 'on surface hit' (only 1 of 5+ bullets, for performance reasons) - performance optimization: texture max sizes reduced for different props - ene