1. Finalized the 'breadcrumbs' update. (neon letters near each 'mission wall' which depends on the key decision the player made during the game);
2. Lighting improvements;
3. Camera changes at elevators traveling;
4. Add tertiary small props/graffiti/debris etc.
5. Enemies tweaks;
6. The first echelon of 'mission walls' logic change:
was -> 'opens' after the player made key decisions at 9-10 level;
now -> 'opens' after the first 'key decision' was made at level 1 (lie/neutral/true to Kaya); so it is a little less confusing but not perfect yet.