Paper Sky

Coming soon

BRUTE FORCE

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    July Update

    New Demo Out Hello! I just released the new demo on both the public Steam page and the beta branch of Paper Sky. If you encounter any bugs or glitches, please do let me know anywhere: here, on the Steam forums, or on Discord. View game page I had to cut quite a lot of mechanics a

  2. Developer post

    June Update

    Hello, I was supposed to release the new demo publicly this month, but unfortunately it got delayed again. I keep adding new features, more content, and letting the scope creep get completely out of control. While all of these additions are already available to the beta players,

  3. Developer post

    April & May Update

    I'm going to cover both the April and May updates, as I've been hard at work on the new demo and have been pushing the updates back further and further. Preview (Beta Access) of the New Demo Released The preview of the new demo is now live on Steam for beta testers. It's still a

  4. Developer post

    February Update

    Quick update this month! Another update will follow in a few days to share details about a special eventPaper Sky is participating in. Let’s dive in: Slight delay for the new demo As mentioned in last month’s update, I had some personal matters related to my dog that slowed devel

  5. Developer post

    January Update

    Let’s kick off the new year with some small Paper Sky updates. Asynchronous Multiplayer Gameplay Last month I showed you the final backend solution to handle all online and offline messages. Since then, I’ve been finalizing how players see, read, and write messages for others. Qu

  6. Developer post

    December Update

    Happy new year everybody, Alright let's talk about the last progress and update from 2025: Save system Kinda funny that this is done so late in development. The save system is now implemented using an encrypted JSON file. This should deter most players from editing the save file,

  7. Developer post

    November Update

    Hey everyone! I hope you’re all doing great. Thank you so much for your patience and all the continued support here and on Discord. Today’s update comes with an important note: the release will be delayed. Why the delay? Over the past month I’ve been integrating the last major sy

  8. Developer post

    October Update

    Hey folks, We’re reaching the end of the pre-planned schedule soon, so I want to use this month’s update to talk about what’s coming next; mainly the plans for the end of the year and the upcoming Demo Phase 2 release. Demo Phase 2 release plan As mentioned in previous updates, p

  9. Developer post

    September Update

    I swear months are getting shorter and shorter! SUMMERFALL game jam Before diving into this month’s Paper Sky update, I wanted to share a small game I made over the weekend. It’s about collecting rocks on your last summer day. SUMMERFALL, Made in 72 hours, fueled by coffee and sl

  10. Developer post

    August Update

    Back to School, Back to Paper Planes What better time than back-to-school season to talk about paper planes? The 1 month challenge is over, and I’m happy to announce: Beta Access is here! well.. kind of.. Beta Access is here 2 Months behind, eh not too bad! If you pledged at the

  11. Developer post

    July Update

    Hello people, This past month has been packed with work, and the one ahead is shaping up to be even more intense. Let’s start with some big news: 1 Month Challenge Since the March demo and the successful Mac port, I’ve been caught in a loop trying to improve the overall gamefeel

  12. Developer post

    June Update

    This month marks the end of the rework phase since the new demo release and post-mortem. I’ve watched around 50 playthrough videos from demo players to paid playtesters to really pin down the few elements that still weren’t clicking. I’ve implemented most of those fixes in the ga

  13. Developer post

    May Update

    We're in June already?? Alright here's what happened in May: New Trailer Like I said last week, Paper Sky was part of the AG French Direct show, a celebration of French devs. Lots of neat games in there, I highly recommend giving them a look! Here’s the Paper Sky trailer that was

  14. Developer post

    April Update

    Alright, it's been a month since the new demo launched—time to share what I’ve learned and what’s changing in Paper Sky. ⚠️ Warning: Wall of Text Incoming ⚠️ Demo Post-Mortem Let's begin from the top, the release of the new demo was a success overall, over 40,000 players complete

  15. Developer post

    March Update

    Late again, but this time I’ve got a solid excuse: I spent 72 hours in a game jam and also released the new Paper Sky demo. Alright let's dive in: Demo Release Recap The new demo has been out for two weeks, and the feedback has been amazing. I’ve fine-tuned a lot of game mechanic

  16. Developer post

    Mac Demo Release + Optimization

    This isn't an April fools joke I swear! Paper Sky demo is now available on Mac—plus, it's optimized enough to run on a baked potato on all platforms! This update brings 3 new quality settings. "High" is the intended experience, while the others are for extreme stuttering cases. T

  17. Developer post

    Paper Sky New Demo Release

    Hey people! The new demo is here! Play it here: Available for PC/Linux What's new? New Level Design New visual art style New flight controls Upgrade mechanics Boost mechanics Huge optimization pass New online messaging system Lots of good stuff and more. Feel free to let me know

  18. Developer post

    February Update

    Hey people! The new demo is almost here! Huge progress has been made, and exciting opportunities are ahead. Let’s dive in: New Gameplay Tease I couldn’t fit the full GIF here, so check out my Twitter for higher-quality videos and (almost) daily updates: Almost all planned feature

  19. Developer post

    January Update

    Hey everyone! Let's dive in January's update Multi-Stepped Boost Mechanics After lots of testing, I’ve refined the boost mechanics. While last month’s version looked cool, it didn’t feel quite right and let players bypass too much of the game’s challenge. The new boost system is

  20. Developer post

    December Update

    Here’s a quick look at what I’ve been working on for Paper Sky this December: New Grass Let's start with the coolest one, I’ve added another layer of detail to the grass in the demo, which looks amazing when flying over it at high speed. Skybox Rework The old skybox (that we all