New Demo Out

Hello! I just released the new demo on both the public Steam page and the beta branch of Paper Sky. If you encounter any bugs or glitches, please do let me know anywhere: here, on the Steam forums, or on Discord.
I had to cut quite a lot of mechanics and features because I wanted to keep the demo as dense as the last one without spoiling too much of the story, challenges, etc...
Also, the Mac version of the demo isn't out yet because the pipeline to port everything to the Mac API isn't fully complete and would require some additional dev time. So if you're a Mac user and you really want to play the new demo, please do let me know!
There won't be an update next month, as I have quite a bit of administrative work and some health related concerns to take care of. But the next content update will showcase the progress toward the end of the game's production.
All the new mechanics are pretty much final and well established now. They just need a good visual polish and maybe a few game design passes to make everything more intuitive. For instance, there's a full fast-travel world map mechanic in the demo, but nothing in the game actually tells you how to use it yet, so it's totally possible to play through the whole demo without ever using that semi-open-world aspect of the game.
Alright, that's it for this phase of development. Now I just have to finish the rest of the game and release it!
Side note: The demo will change and improve through this final dev phase. And I aim to have the final demo be the meat of the early game but without any story/cutscene/dialogues or animations.