Vermillion - VR Painting

Thomas van den Berge

Released
Jul 26, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Fixed controller tracking with OpenXR

    Looks like the controllers weren't tracking with the OpenXR launch option. This is fixed now. Sorry for the inconvenience!

  2. Developer post

    Moss x Vermillion

    I've teamed up with Polyarc, the developers of the Moss games, to celebrate the anniversaries of both our games! You'll find a free paint by numbers pack of five beautiful Moss artworks on the Paint by numbers page. There's also a new feature to assist you in painting this pack a

  3. Developer post

    Eye dropper & more!

    It's time for a few cool new features! Vermillion now features an eye dropper. Press and hold the former clean brush button (the lower button on your brush hand controller) to pick any color from the canvas, palette, mixing tray or rag. Aim into empty space to clear the brush. Pa

  4. Developer post

    Fixed screen stuck in floor

    This patch should fix the floating screen being stuck in the floor. Apologies!

  5. Developer post

    Easier easel movement!

    The easel has always been a bit clunky to move. No more! You can now move the easel in all dimensions with just one grip, and easily and swiftly position it anywhere you like. I've also opened up the entire studio floor for you to position the easel in, as this feature has often

  6. Developer post

    Built-in paint by numbers pack & more

    No idea what to paint? Vermillion now comes with its first paint by numbers pack, giving you the choice of four pre-made PBN templates to get started straight away. You can of course still generate PBN templates from your own images. The generator panel has moved to the new Paint

  7. Developer post

    Paint by numbers update!

    You can now generate a paint by numbers template from your own images and any image you find online! Vermillion will generate the outlines, which you can show above or below the paint on the canvas. The palette will be automatically filled with the required colors, between 2 and

  8. Developer post

    Twitch support!

    The browser can now stream Twitch directly! There's something special happening tomorrow which benefits from it...

  9. Developer post

    Small overlay fix.

    Grippable objects will no longer highlight if controller input is not being captured in overlay mode.

  10. Developer post

    Grab distant objects is now a setting, plus some fixes.

    Distant grabbing of studio equipment (brushes, palette, easel and stand grips) is now a setting that's disabled by default. You can enable it again from Settings > Controllers. Fixed 3D model export being blank and 10m under the origin. Fixed brush disappearing when grabbing s

  11. Developer post

    Improvements and fixes regarding distance grabbing

    Added line from hand to distant grab hand to make the remote grabbing intent clearer Fixed several small bugs WMR controller binding for toggling the projection should now be correct, thanks to muuyo

  12. Developer post

    Gallery & Glossy paint update

    Hey everyone, I've been hard at work on the Quest MR update, and I'm passing the savings onto you ! You can now mount your paintings in the Manor and Loft studios by approaching a wall, and even have them sitting in a customizable frame. The paint now looks a whole lot glossier.

  13. Developer post

    Fixed start as overlay closing running VR app.

    Starting as an overlay closed the running VR game, which it obviously isn't meant to do. This is fixed again. Thanks Ideshon for reporting this!

  14. Developer post

    Fixed missing "toggle projector" binding in OpenVR

    With the switch to OpenVR, I forgot about the toggle projector binding (click on brush hand thumbstick). This is now fixed. Also, Vermillion is just 15 reviews away from transitioning to "Overwhelmingly positive"! If you've enjoyed your time in the studio, I'd really appreciate y

  15. Developer post

    Locomotion & LIV fixes

    Fixed head aimed smooth locomotion being active without holding trigger. Teleport fixes in overlay mode. Prevented LIV from moving you around.

  16. Developer post

    Overlay, Locomotion, Outdoor studio & OpenVR update

    The overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance! Another important change this update brings is improved locomotio

  17. Developer post
  18. Developer post

    Layer fixes & more

    Fixed issue with layered transparent paint. Only applies to new paintings. When trying to join a public room and none is available, you now automatically create a public room yourself so others can join later. Fixed player moving when going in and out of multiplayer. Added "Merge

  19. Developer post

    You can now paint in *any* VR game!

    Ever dreamed of painting the mountains of Skyrim? Or sit on the balcony overlooking City 17 while doodling away? You can now, using the overlay beta. It renders Vermillion as an overlay over any Steam VR game. It captures the inputs, so there's no interference. You can turn the i

  20. Developer post

    Major layer improvements!

    You requested it, and here it is! You can now merge layers down. This allows you to free up layers, so you can make complex compositions without worry. You can now move layers. Gone are the days of forgetting to start on layer 2, and not being able to put in your background after