Kitten Burst v4.05 - Patch Notes
- minor bug fixes
- minor bug fixes

Jam2go · Lithodelphis
- minor bug fixes
- minor bug fixes
Added fail-safe for the Endless Boss in Lost Loch (in some cases completing 1 lap wouldn't complete the quest until the level was reloaded).
Added fail-safe for the Endless Boss in Lost Loch (in some cases completing 1 lap wouldn't complete the quest until the level was reloaded).
Added failsafes for BasilRIPS boss completion and the Chaos Butterfly to prevent hard locking if the game crashes between beating the boss and triggering the completion flag.
Added failsafes for BasilRIPS boss completion and the Chaos Butterfly to prevent hard locking if the game crashes between beating the boss and triggering the completion flag.
-Added a new "Breakdance" hat where Hapi can now breakdance instead of sitting -fixed OOB node in "under construction"
-Added a new "Breakdance" hat where Hapi can now breakdance instead of sitting
-fixed OOB node in "under construction"
Kitten Burst v4.03 - Patch Notes ---------------- -Fixed bug where nodes would get offset slightly when loading in. -Fixed Camera bug when vaporing into the last checkpoint -Ogma's temple can now be accessed before completing the ending as long as you've pwned the final boss C***
Kitten Burst v4.03 - Patch Notes
----------------
-Fixed bug where nodes would get offset slightly when loading in.
-Fixed Camera bug when vaporing into the last checkpoint
-Ogma's temple can now be accessed before completing the ending as long as you've pwned the final boss C******s
-Changed dialogue in BigDataBlock and ChaosButterfly levels based on if p011-y is still missing.
-Dialogue fixes
-Added the DLC music to OST on Steam
The two ending achievements are now fixed. If you've seen either ending (or both) and didn't get the achievement, you can now get it by returning to the Eternal September and waiting for 1 second. Thank you for letting me know the achievement was bugged!
The two ending achievements are now fixed.
If you've seen either ending (or both) and didn't get the achievement, you can now get it by returning to the Eternal September and waiting for 1 second.
Thank you for letting me know the achievement was bugged!

Kitten Burst v4.02 - Patch Notes -------------- Fixed a bug where the time dilation would get messed up if you liquid boosted while paused A couple Dialogue fixes Patch notes were a bit light so I also added a new Alien palette and hat! glorp
Kitten Burst v4.02 - Patch Notes
--------------
Fixed a bug where the time dilation would get messed up if you liquid boosted while paused
A couple Dialogue fixes
Patch notes were a bit light so I also added a new Alien palette and hat!

glorp
-Fixed Bug where Vaporing into the last node allowed you to start a new race where you ended up -Pando Blocks no longer stun Hapi when you Vapor through them. -Vibrations are now disabled when paused or in a menu -Vibrations when transitioning between levels are now disabled -Fix
-Fixed Bug where Vaporing into the last node allowed you to start a new race where you ended up
-Pando Blocks no longer stun Hapi when you Vapor through them.
-Vibrations are now disabled when paused or in a menu
-Vibrations when transitioning between levels are now disabled
-Fixed traveling to the Indigo race from the atlas
-Prevented Indigo map from teleporting you to BasilRIPs after visiting CC
-Created a failsafe for some cases where the yellow race doesn't save for some reason.
-Fixed a visual bug where the "Start Race" button didn't show as being selected when returning to the menu from a race.
-You can no longer talk to Hugo again when in 2B2F cutscene
-prevent Hapi from sitting in 2B2F cutscene
-Prevent Hapi from sitting at the start of a race
-Prevent Hapi from sitting when talking to someone (when they're not supposed to)

The Kitten Burst Free DLC "Ogma's Temple" is out NOW! ᚈᚈᚒᚂ ᚈᚁᚈᚃ ᚌᚂᚆᚃ GLHF! You can access the DLC once you've PWND C******s (The final boss)! The entrance is here in the FAQ! v4.0 Patch Notes ======= -Added "Ogmas Temple" a bonus chapter accessable from the FAQ aft
The Kitten Burst Free DLC "Ogma's Temple" is out NOW!

ᚈᚈᚒᚂ ᚈᚁᚈᚃ ᚌᚂᚆᚃ
GLHF!
You can access the DLC once you've PWND C******s (The final boss)! The entrance is here in the FAQ!

v4.0 Patch Notes
=======
-Added "Ogmas Temple" a bonus chapter accessable from the FAQ after you've PWND C******s (The final boss).
-The ship's crew has new dialogue at the endgame.
-Added a few new hats!
-Secret
-------
-Made the Intro sequence cut to the cutscene if Hapi passes the last checkpoint even without crossing the other checkpoints
-Gave Hapi i-frames when starting a boss for a second, to prevent immedietly crashing when starting/restarting a boss.
-Fixed bug where you can enter the old intro map on a fresh save
-Fixed dialogue bug with t3h.
-Fixed secret thing where the hyperlink wasn't appearing correctly when you complete the quest.
-secret bossfight gridframe bullets now fade quicker to prevent camera obstruction.
-Added Failsafes to dialogue event UI elemenets (new state unlocked) so that clicking on the screen after losing focus (alt-tabbing) counts as hitting the button.
-A bunch of Dialogue Fixes


Kitten Burst is 22% off for the summer sale!! Aso, thanks to your support we've unlocked Cards/Badges/Emotes/Backgrounds! The elusive Foil Badge The free DLC update " Ogma's Temple " comes out this Caturday June 29th ~noon EST! TTYL
Kitten Burst is 22% off for the summer sale!! Aso, thanks to your support we've unlocked Cards/Badges/Emotes/Backgrounds!


The elusive Foil Badge

The free DLC update "Ogma's Temple" comes out this Caturday June 29th ~noon EST!
TTYL

On June 29th a free DLC update is coming to Kitten Burst! Ogma's Temple ᚈᚈᚒᚂ ᚈᚁᚈᚃ ᚌᚂᚆᚃ Your rival racing cat Ogma has found a secret test site filled with experimental cat races! You'll be able to access the DLC from the FAQ once you've unlocked the ending to the game. The update
On June 29th a free DLC update is coming to Kitten Burst!
Ogma's Temple

ᚈᚈᚒᚂ ᚈᚁᚈᚃ ᚌᚂᚆᚃ
Your rival racing cat Ogma has found a secret test site filled with experimental cat races!
You'll be able to access the DLC from the FAQ once you've unlocked the ending to the game. The update will also include some new dialogue from the ship's crew, a bunch of hats, and a ton of bugfixes!
ᚈᚈᚒᚂ ᚈᚁᚈᚃ ᚌᚂᚆᚃ

v3.05 -New option in Accessibility. Hud Data ( Location / Speed ). You can now see your current speed as a number on the HUD if you want! -Fixed drag calculations being affected by framerate. Drag is now consistent across framerates and slightly stronger, Speed stat has been buff
v3.05
-New option in Accessibility. Hud Data ( Location / Speed ). You can now see your current speed as a number on the HUD if you want!
-Fixed drag calculations being affected by framerate. Drag is now consistent across framerates and slightly stronger, Speed stat has been buffed to counteract this.
-Nerfed the boost you get after liquid state.
-Added Level Icons to each site. They show up in the race menus and in the end race screen.
-Stopped GuardDog end cutscene from playing after you've already pwnd them.

v3.04 -Fixed timing accuracy in races. In race the HUD timer will still show up to a hundredth of a second, while the ending time and overclock time will show the more accurate thousandth of a second clock time. -Disabled interacting with things (Talk, Hyperlink, Webtoy) while va
v3.04
-Fixed timing accuracy in races. In race the HUD timer will still show up to a hundredth of a second, while the ending time and overclock time will show the more accurate thousandth of a second clock time.
-Disabled interacting with things (Talk, Hyperlink, Webtoy) while vaporing
-Disabled vaporing when you're supposed to be held back (in a webtoy, or talking to an NPC)
-If you vapored then quick restarted the moment you landed you could pounce out of the start. Now you can't do that.
-Interact UI now hidden when in First Person Cam Hat with Null Interface UI Toggled
-Change last levels names from "Surf Haven" to correct names
-Added UI reticle color custimization in the Accessibility Options


-Increased the difficulty of ??? slightly -Added some stability to bossfights. At lower FPS or FPS spikes Hapi would sometimes get launched ( the Cosmo bossfight in LL for example). -Tweaked ending choice sensitivity -Fixed soft lock if you alt-tab while in a boss/race end screen
-Increased the difficulty of ??? slightly
-Added some stability to bossfights. At lower FPS or FPS spikes Hapi would sometimes get launched ( the Cosmo bossfight in LL for example).
-Tweaked ending choice sensitivity
-Fixed soft lock if you alt-tab while in a boss/race end screen. (now you can click anywhere on the screen and it will return you)
-Fixed Level Bounds returning to the correct map in a secret site
-Added another Key in the hub
-Fixed bug where switching from liquid to vapor really fast allowed you to stay in slow motion. -Fixed the name of a level in ending sequence. -Due to public outcry you can now Meow in cutscenes again.
-Fixed bug where switching from liquid to vapor really fast allowed you to stay in slow motion.
-Fixed the name of a level in ending sequence.
-Due to public outcry you can now Meow in cutscenes again.
Patch v3.02 is out now with so many changes the patch notes need sections. Thank you to everyone for your feedback and bug reports! (If you submitted one and don't see it fixed yet, don't worry it's still on my list of things to work on) BTW Today's the last day you can get Kitte
Patch v3.02 is out now with so many changes the patch notes need sections. Thank you to everyone for your feedback and bug reports! (If you submitted one and don't see it fixed yet, don't worry it's still on my list of things to work on)
BTW Today's the last day you can get Kitten Burst with the early bird discount
========================
Kitten Burst v3.02
========================
Balance
--------
-Crash avoidance tweaks
-Keys now are rewarded every 40ION instead of every 30ION
-Added Keys to Planet eClips
Gameplay
--------
-Fixed Vapor state in Bossfights
-Added a device you can use to switch LL back to night after beating the level.
-No roll correct now has dampening so you don't keep spinning (actually feels really fun to play with it off)
-Increased the angular dampening of cat physics when you ragdoll so you don't spin super fast.
-Quick retry in races was keeping spin momentum, should reset you to 0 correctly now
-Quick restarting while moving through Vapor state started the race wherever you landed. While cool, it would make every race need a setup step for speedruners which would get annoying, so I've patched it.
-No more meowing or switching states in cutscenes
-Disabled player movement/boosting in the fishing minigame in FAQ
-Stopped Physics objects from colliding with hyperlink when hyperlinking (going to FAQ)
-Hapi could sit on hyperlinks then travel while still sitting. Now Hapi is not allowed to be this lazy
-Move one of the nodes in Cycle away from wall to hopefully prevent it spawning behind the wall for some reason.
-Optimized particles in ending sequence
-Fix LED scale of some screens
-Fixed one screen not being smashable
UI
--------
-Cyberspace Atlas Icon now shows it's name
-Dying after pwning the bossfight would bug the UI, now bossfights ignore hits after pwning/dnf
Dialogue
--------
-Typos
-Post ??? Quest dialogue only plays once now
-Fix Sonar and Display tutorial hint for keyboard. They showed as Q & E, but they're actually X & H.
-Stop Anchor cutscenes in LL from triggering over and over if you keep talking to guild leaders.
Achievements
--------
-Older saves with endless records, that were above 4, but didn't get the achievement (when it was 6) seem to be prevented from getting the achievement. Now they will be checked when you go back to the hub.
-Keys achievement now requires you to collect 20 keys in the world, not counting the ones you get as a reward for collecting ION energy.
Thanks for playing Kitten Burst! The launch has gone amazing so far. If you like the game, please consider leaving a positive review! It helps with Steam algorithm stuff. We're already at a "Very Positive" rating which is huge! Thank You! Here's some quick patch notes for v3.01:
Thanks for playing Kitten Burst! The launch has gone amazing so far.
If you like the game, please consider leaving a positive review! It helps with Steam algorithm stuff. We're already at a "Very Positive" rating which is huge! Thank You!
Here's some quick patch notes for v3.01:
-Fixed a sequence break in an ending scene.
-Paperclip hat was causing the boss cameras to not work.
-Webtoy ach fixed!
-DoABarrelRoll ach fixed! (finally)
-In the intro section if you stay in slowmotion through an entire section while holding down the accelerate button, the slowmotion carrys through to the cutscenes. Now I kick players out of slowmo after a set time to prevent this.
-Fixed bug where if you get to the Gacha Shop before the intro music finishes, both songs would play
-Lowered the sky in Platform so you can't escape


After almost 4 years of development, Kitten Burst is releasing in full on January 20th 2024. (around Noon EST). Thank you to everyone who has supported the game through Early Access, and has followed along with development! The project became 1000% better with your feedback! For

After almost 4 years of development, Kitten Burst is releasing in full on January 20th 2024. (around Noon EST).
Thank you to everyone who has supported the game through Early Access, and has followed along with development! The project became 1000% better with your feedback! For everyone who waited, you can still wishlist the game and get alerted when it releases. There will also be an little release sale for the early birds!

TTYL!

Thank you for the support on the dev videos i've been posting! A ton of new people are checking out the game! Kitten Burst has crossed over 5,000 wishlists and the Demo has crossed 23,000 downloads! To celebrate here's Hapi knocking 5,000 unrealated people into the void The demo
Thank you for the support on the dev videos i've been posting! A ton of new people are checking out the game! Kitten Burst has crossed over 5,000 wishlists and the Demo has crossed 23,000 downloads!
To celebrate here's Hapi knocking 5,000 unrealated people into the void
https://www.youtube.com/watch?v=0GD8YlCHb90
The demo was based on a build from last year, so I though I should update it to the current build. This includes a ton of changes, bugfixes, and features in development for the full release of the game.

You can check out the new DOF JPEG effect when you crash in this demo. Also, you can smash some of the screens I've been showing off in the FAQ (you'll have to find them first!)

GLHF