Patch #6 - July 24, 2026
Fixed a bug that could cause the ending sequence to hang if certain characters were no longer in the party. (Thanks pineapplechochori for reporting it!)

Developer posts and news about this game.

Fixed a bug that could cause the ending sequence to hang if certain characters were no longer in the party. (Thanks pineapplechochori for reporting it!)

When on the map, events that will result in a battle are now marked by crossed swords Fast forward capability is now in! (Hold "F" for 3x speed and "G" for 10x speed) Controls can now be re-mapped Music and sound effect levels can now be individually adjusted Vastly improved fram

Just some small bug fixes this time around! Towards the end of the game, a bug could cause Graves not to be able to use abilities. He has now relearned his skills. Force no longer moves large, otherwise immovable enemies. Hayes no longer appears in the war room if she's dead. Tha

New Features The status page now includes notes about your party members from Anderson (or Graves, should something happen to Anderson). The notes update as the story progresses. The status page now includes level, XP to next level, and starting ward. The party member notes are a

Another batch of updates and bug fixes, thanks to your feedback! There is a new 'Check Status' screen on the main menu to view the combat stats of your squad. (I know, how did this not already exist!?) I'll be adding onto this in future updates! Due to a quirk in the engine, this

Here are some fixes for a first patch! Combat is overall faster; enemies take their turn more quickly and the interface is a bit snappier when rotating turns. The timer now stops during dialogue and XP screens at Rodrik's estate. There are now periodic save points in Senker's sol