Level Editor Small Update
News: Added filter buttons on level creation screen. Added a new background to the level editor. Added two new blocks to the level editor Bugs: Fixed bug that caused balls to report at odd angle when hitting a snow block.

Developer posts and news about this game.

News: Added filter buttons on level creation screen. Added a new background to the level editor. Added two new blocks to the level editor Bugs: Fixed bug that caused balls to report at odd angle when hitting a snow block.

- Time achievments bug fix

Everyone who plays the game at least once during Early Access will receive a very special gift This gift will appear highly in your steam inventory, and can be opened from the in-game inventory menu. After opening this gift you will receive 5 stars that can be used in the future

In this post I'll provide a summary with the major additions planned for the next game updates and an estimate of when it will be available: July: • Third Basic Mascot • Power Up shop at the beginning of phases • World 3 (Crystal Caves) • Hat system for pets Second Semester 2021:

I'll be doing a Live today, 06/21 participating in the Steam Next festival event, I'll play the game, show the level editor, and answer any questions regarding the game's development. Be sure to participate.

I'll be doing a Live today, 06/18 participating in the Steam Next festival event, I'll play the game, show the level editor, and answer any questions regarding the game's development. Be sure to participate.

Spirit Bounce will have a series of collectibles that can be traded and sold on the community market, and can be obtained for free using an in-game currency. In this post I'll explain a little about Spirit Bounce features with Steam Inventory, through which players can receive re

This weekend we will be running a playtest of the game where everyone can participate. The main objective of this playtest is to check which levels the players like the most and which ones are too difficult. to balance the problematic levels to make the game even more enjoyable.

I am happy to announce that community levels will be available right at the beginning of early access, and best of all: integrated with the steam workshop. This functionality is working very well in the beta test. Soon you will also be able to create, share and discover new Level