Update Notes for July 26
Just a small little update :) Fixes to shaders for running on GL ES devices. Added 'Low Powered Device Mode' to make the game run better on underpowered devices such as old computers or phones.
Technical data

Just a small little update :) Fixes to shaders for running on GL ES devices. Added 'Low Powered Device Mode' to make the game run better on underpowered devices such as old computers or phones.

- Fix for a crash that happens when playing story mode after playing PVP

Huge performance fixes. Went from unplayable on some machines to running at 60fps on them. Yay! Some adjustments to story mode

- Fix for crash when fighting boss in final story mode level This got introduced with the 8-way throwing update.

With diagonal throwing you can now throw in 8 directions (instead of just 4)! In addition, litter that has been sitting on the ground for too long (about 8 seconds) will get picked up by a little helper bot and brought to you in matches. This makes it easier to stay in the game a

- Fixed a rare bug when items get destroyed - Removed the confusing and useless "Littered" stat

Updated server endpoint to fix domain name going down yesterday. Online play should be available again!

Lots of little tweaks and fixes after the story mode update. improvements to Lobby responsiveness Fixes to maps for local multiplayer and fixes for camera in local multiplayer Fixed issue with dropping good packets Some tweaks and changes to the water level Public lobby can creat

Hello, generous friends. It's been a good while since there's been an update, and that's because I've been working on getting everything ready for this huge update, available now! There's so much in this update, we've got a new character , a new map , a bunch of single player mod

Item throw cooldown shorter the more items you have Winner exclamation point now matches team color in team mode +1 and -1 indicators match your team color for -1 and other team color for +1 in team mode Shop items for sale increased and some price adjustments Tweaks to inventory

Fixed issues with player HUD and redesigned it to show player item capacity Fixed issues with item exchange unreliability and being unable to pickup litter because your inventory is full from receiving an item when it was already full Player selection solo vs multiplayer merged t

Fixed a rendering problem with team indicators in online multiplayer Fixed some bugs in the tutorial Prevented team mode cheese where one player stands directly on top of another to block the winning player from getting any items by having item collisions on multiple players prio

This update brings a new mode to the game: Team Mode! Turn it on in the lobby settings and team up with friends, frenemies, bots, online and offline! Team Mode allows for new strategies and a different gameplay experience. Only one player on your team has to win for the whole tea

Added bot difficulty setting under match settings in private and local matches Changed keyboard controls so that just pressing down will drop the player through platforms, instead of having to hold down and press jump

Added achievements into the game! Check them out on the Steam Achievements list on the store page ^_^

Game can now run in windowed mode (press alt+enter or F11 to switch) Some fixes to the CRT shader

I've been messing around with a lot of CRT stuff, been appreciating the enhancements that playing pixel-art games on an old tube television offers, and this got me inspired to port Lotte's public domain CRT shader to my game's engine. This option is now available in the Settings

The demo has now been updated to keep up with the full version, albeit a demo of the full version of course :) Have fun! -Mana

Fixed a bug where the game crashed with the "hide player names" setting on (thanks to a player who reported this bug!) Fixed text overlapping border at the bottom of lobby chat <3 -Mana

I'm very happy to announce that Shell Out Showdown is fully released on Steam today! Early Access is done, thanks so much to everyone who helped me along the way and provided fun times and great feedback. I'm very proud of how this game has come together and am excited for it to