Fixed the gold and "soul Stone" currency be layered on top of each other
Fixed the gold and "soul Stone" currency be layered on top of each other.

Developer posts and news about this game.

Fixed the gold and "soul Stone" currency be layered on top of each other.

1.Fix the bug that volcano eruption cannot be added. 2.correct description errors.

1. Add 6 talent options 2. Repair talent cannot add "Virus Catalyst"

1. Fix talent bug 2. Restore the shuffle mechanism 3. Modify "Plant Landmines" to "Shuffle 3 mines into your opponent's draw pile (when you draw this card, it will cause 20 points of physical damage), and Disrupt the opponent's draw pile"

1. Add the talent system, choose to increase the initial card, increase the blood volume, need to consume the crystal soul. Crystal Soul: It can be obtained by defeating the enemy, and the Crystal Soul will be stored forever. 2. Fix bugs when using multiple articulation technique

Added 26 cards, 1 new sect

1. New 3 professions: Ninja, Mage, Shield Strike Knight, each profession has corresponding skills, initial cards 2. Start selecting interface integration. New line mode, the original mode is changed to plot mode, the default line mode is selected, the line mode has four options,

Fixed the problem that the shield absorption effect will be carried to the next battle, causing the armor to disappear if it exceeds 20. Fix the card dead issue caused by trap cards.

Fix the bug that the green leaf cloak caused the card to get stuck on the screen.

1.Fix store purchase bug. 2.Update monster overview.

Add Encyclopedia 1. Card overview 2. Overview of props 3. Monster overview

1. New difficulty options: easy, normal, and difficult 2. One-click play 3. The Dead Desert is changed to the initial chapter, with the same weight as the highlands 4. Adjust cards: attack, shield block, fire attack, ice attack, shield absorption

Adjust the HP of highland monsters and increase the card treasure chest.

Added 10 cards, 5 props, and adjusted the map "Highland". Card changes: Plate: resist damage 3->5 Feather: Draw card 2->1 Psychic vision: Energy consumption 4->5 Perspective: Energy consumption 2->3

1. Add a new custom mode (you can choose positive, negative and neutral effects), a total of 16 options. 2. At the beginning of the battle, the player will first determine the order of the players, first draw two cards normally, and draw one extra card in the second.

1. Added key prompt 2. Added monster key card display, removed monster introduction 3. Heavy hit energy consumption 5->6, shield block 3->5, Fire attack, ice attack damage 6->7, erosion slam damage 7->8

1. Fix that characters will stick to the boundary when they walk along the boundary 2. Attack settlement tuning 3. Adjust the card: energy supply 4. Adjust the price of spring water to delete cards

1. Reduce the difficulty of the early game. 2. Adjust cards: Fan Of Knives (energy consumption 1->2, attack 3,5,7->attack 5,7,9), Heavy Hit (energy consumption 2->5, attack 8->20). 3. Correct the description of the gold bracer. 4. Fix the crash caused by the Curse of

1. Fix that when the battle starts, pressing the E key repeatedly will cause the round to end continuously. 2. Fix that the game often crashes when closing the game