MultiMind Challengers

A9

Released
Feb 25, 2021
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Minimum time of first-delay has been added.

    @ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds. @ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill was on has been fixed. @ Storm blade skill is added to the Bl

  2. Developer post

    Added auto-save and difficulty selection functions

    @@ Weapon engineering changes @ Crustacean Exoskeleton-arm bouncing duration 0.05 seconds -> 0.07 seconds (+17.8% -> +25%) @ Energy controller “Explosive Bullet Launcher - Land Mine” enhancement adds the effect of increasing spider mine duration. @@ Reinforcement changes @

  3. Developer post

    big update

    @@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc. @ 6 kinds of sub contents added -TOP5: Ranged Combat Content -Hu

  4. Developer post

    Balancing and others

    --Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent. -Poi

  5. Developer post

    Changed spider web and added minion timer in subjugation.

    -Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high -strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible to further reduce

  6. Developer post

    Changed activator (recovery drug) to be available from Round 1

    --The active agent (recovery drug) has been changed so that it can be used from the first round. //To improve the gameplay speed by lowering the difficulty of the first round and reducing the frequency of return. - Bug fixes -Fixed the phenomenon that the identifier is displayed

  7. Developer post

    Bug fixes and some upgrades

    - Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging. --Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //At the beginning of the game, we decided that too slow mo

  8. Developer post

    Re-update the rolled back content.

    Re-update the rolled back content. --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object

  9. Developer post
  10. Developer post

    Save file optimization and bug fixes

    --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed a bug in which the object displaying the location before the

  11. Developer post

    Gene-related bug fixes

    - Bug fixes -Fixed a bug in which the application or return of some genes was abnormal. List: Tactical Computer, aura Of Kan, tunnel Spider -Mouse gene icon changed: spider web -> pathogen sac -Fixed a bug where you could not acquire the genes of the mobile Vulcan fortress (mu

  12. Developer post

    Balancing and bug fixes

    --reinforce -Changed the amount of increase in the basic enhancement of stats. 20 and 1% increase 25 increase. //Constant increase and rate increase synergy, it was judged that it was forced to go all-in to one stat, and it was judged that the rate increase part broke the balance

  13. Developer post

    Add build quick button

    Now, you can quickly apply and return by pressing the quick button on the build element icon. Apply: A Return: S Circuit open: Q Circuit closure: W

  14. Developer post

    Build and Bug Fix

    -Build modification- Genetic modification: hemophilia Whenever infected with a hospital application, the bleeding time is increased by 0.2 seconds. Whenever infected with a hospital application, the bleeding time is increased by up to 0.2 seconds. (The amount of increase in bleed