v0.0.45
added restoring items on the dungeon map changed some level design aspects on the dungeon map
Technical data

added restoring items on the dungeon map changed some level design aspects on the dungeon map

added restoring items on the bamboo map added infinite bamboo world added info with damage when attacking objects some small fixes In general, this update changes "bamboo" world to the infinite world (now there are no walls), after that there will be some additional updates to th

improved optimization of Bamboo and Dungeons worlds fixed some localization issues

changed "Dungeons" world to the new format with pre-defined scenes and areas changed enemy and environment balance of "Dungeons" world

added some details to the Bamboo Forest world changed prices in the shop fixed some lighting issues changed visual effects added a new option in the settings that allows switching between enabling/disabling the new post-processing effects (still work on them so it's can be disabl

Hi, this update is dedicated to the new system of the world's generation, it still needs some polishing and improvements but I'd appreciate it if you check this new approach and highlight some issues (like optimization, balance, feeling, new ideas, etc). Feel free to let me know

v0.0.39: added more craft recipes for range weapons added more craft recipes for armor added more craft recipes for shields changed some balance in range weapons now range weapons ignore collisions with enemies' bullets what actually makes sense and makes range weapons more usefu

v0.0.38: added more craft recipes for range weapon added more items to "Dungeons" world changed craft progression for shields added showing the amount of XP in the shop for different monsters added new progression item that increases the max level to 20

v0.0.37: add different shops for different worlds (Bamboo Forest, Dungeons) add the feature of buying new worlds from the current world's shop

Hello everyone, I'm back. I want to apologize for my prolonged absence, but as I said earlier I had some issues related to the war in my country. Now I'm okay and I'm fully able to continue the development process. So now I'm starting a series of updates that (I hope) let me fini

Hello, I have to report that due to the war that Russia started in my country, I lost my home and the next game updates are shifting, but I hope not for a very significant period and in the near future I will continue working on the project

- added "dungeons" as an additional new world (I continue my idea of multiple game world, now the game has three worlds) - improved some points of optimization - fixed issues related to migration from previous versions of the game - again got a negative review from Lurch456 (fair

This update is the first step towards rethinking the project: adding a mechanic for switching worlds - added a new mechanic of switching the current world - added new shop item "Shelter World" - moved the build system to the special zone - added additional hub where play can buil

- add "grove" shop item - fix bugs related to "workshop" building item - fix some issues with player scaling on battles Sorry for such a long delay in updates, I lost a bit of the understanding of the further development of the game, but now I saw how to develop this project and

- added "workshop" item - updated build system - fixed some issues - fixed save system - small changes in the shop balance

- fix the bug related to crafting ranged weapon - added "discord" community button

- optimization improvements - added control settings - save settings on exit - fixed some bugs - fixed some enemies behavior

Fixed critical bug with the started build item

v0.0.30 includes a set of basic game mechanics (combat system, crafting, building, dungeons, dialogue system, character leveling system) and the following game items: 51 items to buy in your game world 32 items of equipment available for crafting 21 additional interactive items
