Patch 0.4.6
Bug fixes: - arena training collision when using melee weapons (goblin and orc not taking damage) - disable map locations when making the tour of the camp for the first time. - quest arrow when the target is very close.

Developer posts and news about this game.

Bug fixes: - arena training collision when using melee weapons (goblin and orc not taking damage) - disable map locations when making the tour of the camp for the first time. - quest arrow when the target is very close.

- Drop the only one collider per character. - Add individual collider per each character's body part. - Missiles are now passing between character's body parts. - When a defeated enemy's body disappears, any javelin stuck in it will drop to the ground - Missiles stuck into a body

Fix bug that prevents swapping non javelin weapons

New weapon added: Javelin is a versatile weapon that can be used in both melee and ranged combat. After the javelin hits an object or enemy, it can be picked up and used in combat by the player. There are two types of javelins: 1. The default javelin is larger and slower with inc

Patch includes: * Add a new weapon, Ranger Bow as a precise bow type. It has higher accuracy compared with the classic one by keeping the arrow on the right track regardless of the hand movement. It has a slightly slower reload. * Add open player menu binding as default for oculu

Patch 0.4.1 includes small changes and fixes: Add exploration mode (travel to location from map). Cannot progress in story mode from exploration mode. Map travel is available also for locations that are not discovered in story mode, there are few exceptions. Regions are now conne

The patch is introducing three main features: - Encounters: when exploring the half elves kingdom, you will find many adversaries ready to end your journey in forests, around houses or in the middle of the road. - Bounties: in several regions, heroes with special abilities are re

- Fix bug where combatants AI stops after several actions

Enemy interactions Enemy weapon can now be stopped or deviated by other weapons Player can grab enemy shield to create attack opportunities Enemy can be grabbed by the player and thrown away New AI Added a variety of new actions Threat based mechanism Opens for enemy complex stra

Switch from Oculus SDK to Steam VR. - added compatibility with Windows MR headsets - added partial compatibility with HTC Vive and Valve Index headsets - changed lighting from gamma to linear - disabled field of view capabilities

Switch from Oculus SDK to Steam VR. - added compatibility with Windows MR headsets - added partial compatibility with HTC Vive and Valve Index headsets - changed lighting from gamma to linear - disabled field of view capabilities

Small visual improvements: - main menu environment changes - tutorial environment changes - enemy character look diversification

Small patch that adds Range Training at the base camp. - range training area - multiple targets with different difficulties and reward points - high scores

0.1 Major update containing 3 new additions 1. Material strength feature: This new feature enables objects or bodies based on their material to be pierced, stop or deflect arrows. As an example lets take a wooden shield, it can be pierced, stop or deflect wooden arrows, but an ir