KINESIS Summer Update
Patch Notes: Fixed mark teleport sphere creation bug Fixed menu alignment issues

Developer posts and news about this game.

Patch Notes: Fixed mark teleport sphere creation bug Fixed menu alignment issues

Hello everyone! It's been quite a while since we last sent off a post for you all to see. On the bright side, I want to highlight our Steam Store Page: We've just overhauled it and made some massive changes and it's looking so much better, so check it out! Coupled with this we're

Starting today is the Speedrun Competition! We've released a total of 23 Levels to compete in, and there are more coming in the near future! This week comes the Community Speedrun Event. With this update we bring Level Timers, Leaderboard functionality and an overhaul to the visu

KINESIS is on Sale for a further 45 minutes, thank you to everyone who has joined us on this journey in the Launch Week for our first Game! We're so excited to begin this journey and begin developing our Game alongside you guys! We've had a ton of fantastic feedback in our Discor

We've been out for almost a week now and we've seen some fantastic growth around our Game and Community. We've done a total of six patches since the launch of Kinesis which is one per day! Our Team are working hard taking on feedback and making the Game much better for everyone.

Hello to all of our new fans and welcome to the world of Kinesis! Tomorrow marks our release for the Game so I thought I'd write up our first Community Post, to go along with the release we have a short roadmap of the further development ahead of KINESIS. KINESIS as a project has