Alone in the Stars: Survivor

J6 Games

Released
Mar 19, 2025
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Wishlist my new open-world horror game, Winnie-the-Pooh: Black Honey

    Hey everyone! Just wanted to quickly tell you all about Winnie-the-Pooh: Black Honey, my upcoming open-world horror game, that I've been working on this year. Watch youtube video trailer here. A horror game where you explore an open-world 100 Aker Woods collecting honey, crafting

  2. Developer post

    Controller & Quality of Life

    Hey everyone! I've been listening to your feedback and have made some big improvements and quality-of-life changes in this update. This patch focuses on improving controller support, enhancing rebindable keys, and adding various quality-of-life upgrades. 🧹 Settings & Save Da

  3. Developer post

    Alone in the Stars: Survivor is Out Now!

    The wait is over! Dive into alien worlds, obliterate relentless foes, and carve your legend across the stars. Adapt, experiment, and break the limits of power in this intense third-person roguelite shooter. Play now and forge your own path to ultimate power! With the launch disco

  4. Developer post

    Some Bug fixes and such... help playtest!

    Just some bug fixes and QOL. A non comprehensive list of what was fixed: Enemies would sometimes spawn before the appropriate time in the tutorial. Various issues with the Apathy/Poison line of powerups and other projectiles not de-spawning appropriately. Various issues in hubwor

  5. Developer post

    1.0 Launching March 19th

    1.0 of the game will launch March 19th. In the meantime I could really use help of those who already own the game with playtesting and finding bugs or anything game breaking. The newly live build is content complete for 1.0, but I'm sure has many bugs. Please join the discord and

  6. Developer post

    From Alien Life Simulator to Alone in the Stars: Survivor

    Major Update & Official Name Change: Welcome to Alone in the Stars: Survivor! The latest update reworks the game to focus on what made previous versions fun, honing in on fast-paced action and strategic build crafting. Now, the core gameplay is all about going on runs, experi

  7. Developer post

    Introducing Difficulty Settings!

    New Difficulty settings added. This is mainly to help players when they are first learning the game. You have to beat the game on easy to play normal, and you have to beat the game on normal to play hard. Some VFX have been added to the end screen and when getting a new buff. The

  8. Developer post

    Infinite Stamina + Balance Tweaks and Fixes for Frostal Fractalia

    New If you don't have a weapon equipped you don't need stamina to run or jump and running and jumping costs no stamina while you have no weapon equipped. Fixes Guns would break if you reloaded then accessed the portal to go to another world. This is fixed now. Image for shrine on

  9. Developer post

    Frosty Fractalia Fixes

    Changed Enemies drop health packs now instead of raw meat. Functionally the same, but different visual that I think is more appropriate. Completely redid the system for tracking kills for wave based gameplay, bosses, and challenges. There was issues with all three not always coun

  10. Developer post

    Frosty Fractalia: First Melee Weapon, New Biome, Elite Emotional Enemies

    New: New biome called Frosty Fractalia bringing the total biomes to 5. Along with the new biome there's a new variant of 1 enemy and 3 brand new enemies. Bringing the total enemies to 20, not counting each enemy now having stronger emotional variants.(4 variants of each enemy: Ap

  11. Developer post

    Emotional Empowerment Update: Unleashing the Power of Emotions

    Jump into Alien Life Simulator's new intro! Experience refined and new visuals, mechanics, and content! New: New intro sequence for the game and new interior and exterior for the spaceship you start your adventure from. The new intro looks better, teaches better, and is just gene

  12. Developer post

    Fixes for Abilities and More

    Fixed: Auto target abilities and guns should be working consistently for all players now. Reworked how they target enemies. All areas and instances where jump pads were needed have been reworked to not use jump pads. I tried 4+ times to rework them and they never worked consisten

  13. Developer post

    Preparing for... MULTIPLAYER & Graphics Settings

    If you launched the game since the anniversary update you might have noticed a grayed out button that said "multiplayer". I haven't officially talked about it until now, but I am sure now that multiplayer will be the next major update to the game! To be clear, it will just be co-

  14. Developer post

    More Fixes! Reworked Jump Pads!

    More random fixes, here's some of the biggest fixes: Jump pads completely reworked and shouldn't be janky anymore! Redid the way the game launches and added a loading screen to the launching of the game to stop issues people have had with the game crashing on launch. Added an add

  15. Developer post

    2 Year Anniversary Update! ALS Reborn

    This update is bigger than the game itself was on release. It fundamentally reworks almost every system in the game. There is now a complete gameplay loop and way more content. Steam page doesn't reflect the new additions, I will update it soon! If there's any major issues please

  16. Developer post

    Volume Patch

    This is another smaller patch with various fixes and balance changes. We are working on the first big update, which will also change the way the game starts and hopefully fix the main critiques of the game. It should come out end of April/early May. Fixed issue with main menu not

  17. Developer post

    Deleting Saves

    Added a way to delete saves from gameplay in settings. Should fix some bugs

  18. Developer post

    Quick Fixes

    I replaced a sound effect one of the enemies was using with a much better one. This was necessary as the old one was really loud no matter the settings. This was partly due to a bug and partly due to the sound itself. I also fixed a couple bugs relating to the day night cycle. I'