Just some bug fixes and QOL. A non comprehensive list of what was fixed:
- Enemies would sometimes spawn before the appropriate time in the tutorial.
- Various issues with the Apathy/Poison line of powerups and other projectiles not de-spawning appropriately.
- Various issues in hubworld relating to unlocks and UI.
- Sounds which were too loud or not tagged to be adjusted by volume sliders.
Additional playtesting and feedback is appreciated leading up to full release on the 19th of March!