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Some Bug fixes and such... help playtest!

Just some bug fixes and QOL. A non comprehensive list of what was fixed:

  1. Enemies would sometimes spawn before the appropriate time in the tutorial.
  2. Various issues with the Apathy/Poison line of powerups and other projectiles not de-spawning appropriately.
  3. Various issues in hubworld relating to unlocks and UI.
  4. Sounds which were too loud or not tagged to be adjusted by volume sliders.

Additional playtesting and feedback is appreciated leading up to full release on the 19th of March!