Early Access Update 11/10/2026 - 0.405 - Event fixes 2
Change log 11/10/2025 | Version 0.405 Fixes: Fixed event display for players who enabled UI scaling
Developer posts and news about this game.

Change log 11/10/2025 | Version 0.405 Fixes: Fixed event display for players who enabled UI scaling

Change log 19/9/2025 | Version 0.404 Fixes: Fix for the new option for the event zoom (worked opposite as intended when toggled before)

Change log 8/9/2025 | Version 0.403 Improvements: Improved events and oddities to look better (side view below!) on screens 1920px wide and bigger. Playtested it thoroughly but let me know if you come across any issues (had to do a last second fix for steam decks, to which this n

Change log 18/7/2025 | Version 0.402 Fixes: Fixed crash due to shrimp nest and similar oddities (community find by Luna the Ghost and Anon) Improvements: Can see level up skills that require other skills more clearly (like with watchman scout abilities)

Change log 7/6/2025 | Version 0.401 Fixes: Fixed error bug with defeated bullfrogs Improvements: Improved in-dungeon inventory UI

Hey Guild Leaders! The big jungle update is finally here! It contains a brand new area with new enemies, four new backgrounds for the faction classes (two for nobility, two for commoners) and one new class. I made a short preview video: I'm excited for you all to check out this u

Hey Guild Leaders! Here's some of what I've been working on these last few months... The Primordial Jungle Throughout 2025, I've been making more progress on the jungle area! It's almost complete as of recently and just lacking a few final things, like sound effects and playtesti

Hey Guild Leaders! I thought I'd share with you what I've been working on during these last couple months... New Class Backgrounds I've been making great progress on more backgrounds (subclasses) for the new classes from the latest big update. These new backgrounds will be added

Change log 7/6/2025 | Version 0.312(F) Fixes: Fixed controller bonfire issues with auto transitioning to next character (Community find by PaleRaven) Fixed controller skill selection issue in-dungeon (Community find by PaleRaven) (Also includes some UI changes with inventory and

Change log 12/5/2025 | Version 0.312(D) Fixes: Fixed spitter grubs in the city of mist to not crash when incapacitated, as well as any other possible enemies which had this behavior

Change log 10/5/2025 | Version 0.312(D) Fixes: Improved firebreathers to try to firebreath at you when incapacitated!

Change log 9/5/2025 | Version 0.312(C) Bugfixes: A fix to explosive bandits not exploding on death sometime - also changes a bit of the unit movement code. Please let me know if anything goes wrong with the AI movement! Improvements: Improved a few UI sprites (like coins and shop

Change log 2/5/2025 | Version 0.312(B) Bugfixes: Sorry, recent fixes broke how attacks work! Should be fixed for good now. If your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually! apologies for any inconv

Change log 2/5/2025 | Version 0.312(A) Bugfixes: Fixed bug which introduced by latest fix (due to attack skills and additional attacks from equipment) - if your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manu

Change log 1/5/2025 | Version 0.312 Bugfixes: Fixed bug which caused equipment attacks to get switched up between two weapons (causing some weapons to completely lose their uses or get the wrong cooldown) Other Fixes: Fixed grass not appearing in the Bluestone Mines Widened UI el

Hey Guild Leaders!! I wanted to share some of my progress on the next upcoming area - The Primordial Jungle! This is going to be an area full of various strange creatures and plant monsters; I've been working on it for only have a month so far but I got some fun stuff to share! W

Change log 27/2/2025 | Version 0.311(A) Fixes: Fixed inspiring hero corpse (again)

Change log 25/2/2025 | Version 0.31 Additions: 18 new abilities, unique lvl. 5 skills to all character classes & backgrounds. Controller improvements: Better navigation with food menu beyond limits on bonfire, improved controller on bonfires Fixes: Fixed Sewer crash Fixed rar

Hey Guild Leaders!! Lvl 5. abilities for all backgrounds are finally here as well as some exciting news I have for my 2025 Netherguild plans! So let's get into it: Brand new Lvl 5. Abilities Each class background gets their own unique lvl 5. skills (18 new abilities overall!) the

Change log 28/1/2025 | Version 0.3(J) Fixes: Fixed crash when opening inventory with "i" during temporary ally turn (like mushroom ally) Fixed crash from legendary item spawning in damp caves