Version 1.0.1.18 Patch Notes
Fixes an oversight that allows "New Game" files to start with more encyclopedia character entries than intended.

Developer posts and news about this game.

Fixes an oversight that allows "New Game" files to start with more encyclopedia character entries than intended.

This is a bit of a special update. We're proud to announce that the one and only Trihex has been added to the game as a special guest NPC in world 4! You can find him hanging around the room with the speedrunning marathon; consider talking to him for some advice if you need it! A

Fixes another crash connected to Thorn's rolling attack. (Getting hit by a car at the end of your roll with 1 hp would crash the game, but not anymore).

Fixes a crash that occurs when Thorn performs a roll right on top of the charging skeleton enemies.

Due to an oversight while troubleshooting the previous world 6 bug, I accidentally left Steam Achievements disabled for version 1.0.1.8. That means achievements weren't working if you played on that version. This version re-enables them, as well as awarding you any achievements t

Prevents a very rare bug that can prevent the player from having access stages after the Jail of the Forsaken area. If you are someone who has encountered this bug, you will need to re-enter the Jail of the Forsaken area and then exit, and the stages should finally appear as inte

1. Prevents the player from getting stuck above the ceiling by jumping into the spawning logs in the sub room of 1-14. 2. The block covering the hidden door in 2-18 now moves slower to give the player a chance to notice it before being locked out (and therefore having to reset th

Half a month into Fallen Leaf's release, in listening to your feedback one thing's been heard loud and clear: there sure are a lot of characters and weapons in the game! While it adds a lot of mechanical depth and variety, it does make quick-switching to your favorites during gam

1. Some small typos have been fixed. 2. The yellow orbs were removed from the end of the "Palace Pathway" stage to prevent it from looking like a Sacred Slab was hidden there.

The Peamen from the second split path in world 1 were mismatched between the sprites found in the stages compared to the sprites on the stage clear screens. This has been corrected.

1. This prevents the player from getting a crash or a softlock in the Jail of the Forsaken map. Because the cutscene director object was not properly disabled after the cutscene, you could still hold pause to "skip" the regular dialogue interactions with any of the characters in

1. Thorn's speed meter will now properly be set back to 0 when you "quit area." 2. The dialogue after the gnome escort mission has been fixed; previously, if you had one space free for items and then received the spore potion, you would still be told "here are some jewels to purc

There was a rare bug that was preventing some players from unlocking the Ambrosia Forest level. The characters in Oasis Garden behaved as though you already had unlocked it, despite that not being the case. This should fix that issue.

Small bug fixes: 1. Prevented a rat from going into a wall. 2. Fixed a typo from Sarah's dialogue (posses -> possess). 3. Prevented the gnomes from being defeated by the bodies of defeated enemies (this was only possible in very specific cases, such as being DBR15 with the dam

Thank you, Fallen Leaf community, for the continued bug reports and feedback. Fallen Leaf is currently on version 1.0.0.11, the 11th patch since release. We didn't release patch notes for the pre-.11 patches, so I'm compiling them here for future reference. 1.0.0.0 Release build,

Fixed a crash that could occur when deactivating a certain endgame passive upgrade from the pause menu immediately after loading the game Fixed a bug where magical weapon description text would not show up in the pause menu when changing tabs with controller buttons

What a wonderful first week of release it's been! Thank you, genuinely, from all three of us at Delta Shore Games for the positive feedback, support, and engagement with our very first game. Steam Deck A common question we get: "Does it run on Steam Deck?" Yes! While we're not ye