Update notes for August 8th
Just to announce we released a quick fix regarding minor audio issues and a few missing achievements. Please keep us up to date if you run into any problems while playing.

Developer posts and news about this game.

Just to announce we released a quick fix regarding minor audio issues and a few missing achievements. Please keep us up to date if you run into any problems while playing.

As of today, the new Sketchbots Early Access update is live, featuring a number of minor fixes. Also, when playing against the computer AI in the duel mode, you can select the AI difficulty, which currently supports a fairly basic AI brain you've seen before and a more complex on

During the past few weeks we've been hard at work at expanding the duel mode. Now there are more options to customize your game, as well as a whole new game mode. Previously you could only play in a last-man-standing type of game where the winner is the bot to outlast all others,

Introducing the Chaser! If he sees your bot, he won't stop until it's destroyed. Will you be able to deceive and avoid him? You'll have 9 new levels to test your wits against him. Or create your own in the level editor. Apart from the new enemy and levels, you'll find a number of

As of today, you can play against an AI opponent in the duel game mode and your robot brains are saved when you select a rematch, preventing the need for reloading them manually. Aside from that, a number of minor quality of life tweaks have been made and the bullets you robot sh

After releasing the "Duel" game mode a few weeks back, we dedicated the past two weeks to tweaking the mode to make it more enjoyable. You'll find the map generator working a bit better, with less chance of running into an unplayable map and a number of minor bugs and issues have

After quite a bit of work, we're proud to announce that the "Duel" game mode finally made its way to the public build of Sketchbots! Challenge your friends to see who programmed the better bot in 1v1, 2v2 or 4 player free for all. Maps are randomly generated from fixed presets so

As part of our last biweekly patch, we finally made the step to include achievements in Sketchbots! For starters, there are 9 of them, some connected to particular level types, a few connected to the level editor and a few more random ones. If you earned a few of the achievements

To celebrate two months since our Early Access launch, we decided to release a new set of levels. 9 of them to be exact, with a few easier ones and a few really challenging levels. And we put in a bit of effort to give more focus to the levels in which you control more than one b

After a massive update two weeks back, we decided to focus more on polishing out the features currently in the game during this update period. You'll notice a whole array of new sounds, both from the UI and the playing environment. You'll also see a couple of new robot models. We

While our first two patches mostly featured UX improvements and overall polish, we figured it was time to release a new set of levels. With that in mind, we created a whole new level type in which your goal is to toggle the tile color by walking over them. With the new level type

After almost a month of listening to all your feedback, we're proud to announce that the Sketchbots UI has undergone a massive rework. Instead of having to pan between the level and the robot graph, now you can see the level in a minimizable window inside the graph. And we manage

We're happy to announce the first of our biweekly patches has gone live! While the game is in Early Access, we plan on posting regular updates, some may include new levels, some minor gameplay tweaks or features. Since the launch of Early Access, we've collected a ton of feedback