Changelog: 2023.1.0
Fixes: KHR_xmp_json_ld values incorrectly saved as arrays Crash while loading certain invalid glTFs
Developer posts and news about this game.

Fixes: KHR_xmp_json_ld values incorrectly saved as arrays Crash while loading certain invalid glTFs

Fixes Draco decoding for multiple primitives Image URI editing Better handling of unsupported PNG files KTX2 texture import Warnings when loading invalid glTFs Improved UI of Pause button Show more animations in animation selection dropdown Request sandbox access for HDR files Fi

Fixes: Preferences color dialog now stays on top of the preferences Improved license text cursor behavior Fixed some issues with USDZ export on macOS Improved color space conversions for color pickers Fixed some crash bugs Improved resource handling for skins and bones visualizat

Fixes: - USDZ export (Windows) - Selection of text in text fields

New: KHR_materials_iridescence is no longer experimental Fixes: Rendering issues after detaching the render settings widget Setting correct file permissions of HDR files when importing (macOS) USDZ export (macOS)

New: KHR_audio extension - Added experimental support for the KHR_audio extension. You can now import audio files and create glTFs with global and spatial audio emitter objects. Experience Gestaltor’s new 3D audio rendering by attaching audio emitters to 3D nodes. KHR_animation_p

Fixes: animation creation resulting in invalid glTFs an issue with KHR_materials_transmission on Apple Silicon

Fixes: handling of assets that store attributes in interleaved order

Fixes: Fix bug with embedded uri

New: Assign XMP packets to glTF elements Import JSON-LD files as new KHR_xmp_json_ld packets Generate texture coordinates Modify camera exposure (logarithmic) Modify IBL intensity (logarithmic) Copy and paste colors via the context menu Define the naming of binary files in prefer

Fixes: Rendering issue with incorrect volume extension Update iridescence extension

New: Edit morph target weights Import options for new file formats (3ds, dxf, fbx, ply, stl, x3d, glTF 1.0) Duplicate images Edit copyright property Possibility to unset default scene Fixes: Prevent crash when resizing widgets Prevent file dialogs from becoming unresponsive on Ma

Fixed: Rendering issues on Intel GPUs Tangents in primitives were not used correctly Option to optimize indices for draco mesh compression was not applied correctly

New: Support for KHR_materials_iridescence (experimental) Support for KHR_materials_emissive_strength (experimental) Support for complex assets consisting of a high number of morph targets/joints/weights Handling of texcoord and color morph target attributes Revisited material de

Fixed: Crash while deleting a referenced texture

New: Viewport resolution presets Display Bounding Boxes in the Viewport Display Joints in the Viewport Generate basic Animation Generate basic Meshes Save statistics as CSV Delete all animations Display extents of geometry Split primitives into several meshes Apply Transform Opti

Fixed: Filename of new asset didn't have .glb / .gltf extension

Fixed: Transmission texture in KHR_materials_transmission had no effect

New: Generate thickness maps for primitives Option for local space viewport editing Option to edit rotations using Euler angles Change all KHR_texture_transform in a material all at once Added function to automatically delete unused texcoord attributes Automatically remove sparse

Fixes: An issue with rendering shared textures which are used in materials in both linear as well as sRGB texture info objects An issue where IBL max resolution settings were ignored in CLI mode An issue with transparent clear color for rendered images